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My dream last night of a great game that should exist!!!!!!!!!!!

here what the game would play on:

Platform:  PC

Genre:  Real time strategy/turnbased strategy

Sort of like rome total war (which i started playing again yesterday), because its about world war 2 and you make things on the global map, and then move your pieces around until two armies reach and then the real timebattles happen.  Yesterday i was watching the military and history channel and saw a docum.  on ww2 about planes, tanks, troops, and artillery supporting one another.  And they should in a game.  In my dream all i remember was i was around greece and my tanks/troop/artillery armie (US/allies) board piece was at some forest, and the germans on the other side, when the battle began i first look and the size on the battle field.............. omg it was huge!!  twice as big as any map in rome total war and for good reason....artillery. Once set up they can fire anywhere on the map, but have to have enemy units spoted(fog of war), and the tanks are controlled in groups of five and soldiers groups of ten(so its like rome total war but without line formations and hundreds of men clumped together).  if you had any planes in that army you could use them once per two minutes to either scout, bomb, or shoot the enemy(depending on what planes in had in the army for this battle).  Now artillery would seem to be very powerful right.... wrong.  you need ammo, and they enter the field of battle with maybe 25 to 50 rounds to each gun, and remember back in those days artillery was acurate but not that acurate, and you will have to cross you fingers and hope for a direct hit.  another thing about the maps being so big is because tanks need realistc battle fields in order for there weapon range to be relistic, for example a german tiger tank can fire 1000 km away in real life, so why not put that into a game.  And tanks can somtimes be killed with just one hit depending on where they were hit, the enemys projectile caliber etc.... and infantry are far from worthless they are needed to take cities and support their tanks in case the tanks themselves are over run by infantry.

And this hole ammo thing seems stupid right?  well thats because you need ammo/supply trucks arriving on you side of the battle field to re-supply(fuel, etc)/re-arm/heal your units.  these units have a limited effect them selves, these truck can only re-arm so much, heal so much, etc. before they run out and leave. but they come back every three minutes.  the bad news is supply trucks can only arrive on the battlefield from a neighbor friendly territory, and if your surrounded by the enemy, no help is coming for the long fight.  But infantry can capture enemy supply trucks if left undefended, to aid there own side.

Bombers and fighters in the global map act as special agent like in rome tw, you can send them to bomb and target like an enemy army/city and its key production facilities.  but you can only do this once per turn(per unit of bombers/fighters, once they did there job they have to wait till next turn to do it again), and theres no gauranty how much damage you'll inflict, enemy casualties, etc.  But if the enemy has air units where your attacking or aa guns then thats also computed/autoresolved to determine how succesful you were and how many of your and you enemys planes survived. 

This game will only focus on the war in europe not the pacific theatre, you can't invade america, because the map would be two big and complicated with naval/air battles, which is hard to do in an turn based rts.  the factions will be germany, french, english, italy, russia, with some unplayable ones like the polish, etc.  but to eliminate america all you have to do is crush the few amer. cities in europe and britian.  the allies starting cities in the uk and france will be divided up betwee the home country and america so they can produce stuff, without the trouble of bringing it from the US continent(that is too slow, realistic!! but slow).  The campiagn will be divided into two times the time before d day where france and the uk are alone againist germany and italy and the time after where the US and russia finally are involved ( it doesnt mean if you choose the early age the US wont eventually come to help, the russians are still present just not at war, yet.... starts neutral, but US and russia are unplayable unless you choose the later time).

I know this may sound familar to other games, and it is (axis and allies, rome tw, etc.)but i think this works, it would be one of the top games of the year, and all the details i thought of are realistic in terms of what is possible right now for computer games.  there are alot of ok ww2 rts games out there but there isn't a solid perfered ww2 game that every wants to recomend(like rome tw is for rts games that focus on swords and archers, every knows about rome and if a friend asked you which game should he buy if he was looking for medieval type warfare with huge armies.... you would instantly say rome total war)  this game could be the game every knows about when considering which ww2 rts game someone should buy.

coments anyone? hampton2003