Splinter Cell: Conviction is quite different from its predecessors. Less trial-and-error, more tactical and action based stealth. Sam Fisher became the ultimate killing machine in the renewal of the stealth genre.
harhis23's forum posts
I couldn't say I was a fan of the first Natural Selection but I like it. If it's coming out in August, I might just try it but I'm hoping there's a continuity of the story form the first iteration.
I got a copy early last year but stopped playing with it in March when I received my Vita.
This game has changed significantly since it was release, including a slew of improvements to every aspect of the game, drastically improving the fun of gameplay and the performance of the game as well. The ship customisation allows you to create hulking death stars that blow up stars and planets in one shot, or create a hoard of tiny fighters to overwhelm your enemies defences.
You can also create squads of ships that all complement each other and form a good team, or simply create a ship bigger than your solar system with a trillion guns that obliterates everything within weapons distance from it.
You should try it.
Red River gives the illusion of a sandbox environment, but is no more than a corridoor shooter...You are channeled on a set path to complete the mission, step outside the invisible circle of death and your history. With Vehicles being completely removed, you do get to ride in the back of a jeep but have no controll over your character...These taxi journeys do run for a very long time, combine that with the awefull voice acting and OTT foul language, by the end of the journey the first bullet you fire is the one you aim at your own head...
Totally linear and very generic gameplay, average looking graphics and a healing system that comprises of you holding a school satchel infront of your face...Pretty much impossible to die, even headshots that explode your brain are fixable by the magic bag of tricks...Realistic NO, simulation NO, sandbox NO, Freedom absolutely NOT...All these attributes that made the original fantastic have been stripped to the bare bones, so what your left with is a totaly linear shooter with vast backdrops and a pretty skybox... very dissapointing
If glitches are minimized on this game, I might get a copy. One thing about zombie survival games is that they are more challenging than human enemies.
According to Game Arena (BigPond's gaming site), the full release is set in Fall this year; we might be seeing this next month I guess.
I have quite a lot of disappointments when I was playing World of Tanks. World of Warplanes may be better so I might still end up getting a copy once it's released. Or perhaps a beta will help me decide.
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