Please don't hate on me, but I don't think an *explicit* story is that important, or even wanted for me. I prefer what is called "environmental storytelling." Just my two examples:
* Myst: the game sequence and visuals make it clear what's happened: you are lost in a world you don't understand and have to explore to make sens of the puzzles. The primary enjoyment comes from figuring out how to proceed. I only read all of the books/journals to find clues to the puzzles, I don't much care what Atrus's father did, or what was their home world called, etc.
* Skyrim: all I need to know is I'm in a medieval fantasy setting, and am about to enter a dungeon/cave to kill some monsters and get some treasure. If the graphics are moody enough to convince me of this, I don't need to know why the king sent me, or why his brother moved to wherever to anger him, or why his lineage...
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