I remember being apart of the initial beta test for OnLive about a decade ago. At the time the idea of streaming games was pretty exciting, but at the end of the day the technology just wasn't there.
Clearly companies right now think it's the future, since Microsoft, Sony, and even Nintendo, in some aspects, are investing in it. The technology, however, is really still not where it needs to be and I'm not sure if it ever will be. Latency is just a facet of how the internet works right now and the laws of physics. People put up with it for online multiplayer games, but I'm not sure if anyone is willing to put up with it 100% of the time.
This might be a thing in the far flung future, maybe, but not now.
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