Its been a while since i posted a blog, and i hope my watchers/friends see this, its VERY important.
With Kid Icarus:Uprising only a few days around the horizon, the anticipation is deep, and Pit's Return will be known after a very long absense, and so far, its been soaring and kicking ass, which is definitly good, especially since we've been waiting since 2010 for this. If you've been following the game, you should know that there's a bit of a flick to it though, and thats its awkward Controls, which is something that will be a HUGE part to how you will experience Kid Icarus Uprising.
The Controls are as follow, you move pit with the circle pad, and you use the touch screen to aim/move the camera. In Pen and Paper, it seems simple, and it is on the beginning parts of stages which are on the air following games like Star fox, however the major flaw is that these controls transfer to ground gameplay as well. You will need to move pit with the circle pad and control the camera through the touch screen, this is surely something that is, for the decent part, a bit dissapointing, but as the major point suggests, its how well you adapt to the controls that will result in your experience. However, do note that these controls are AWKWARD, NOT BROKEN, there's a difference between the 2, god forbid you get those mixed up.
If you have good memory, you would recall a certain other game, that has a similar problem, one that starred the famous bounty hunter:
Meroid Prime Hunter's had some very awkward controls, however when gotten used to, this game's gameplay was very fluid, the same can almost apply to Kid Icarus Uprising as it has a similar control scheme.
Some Reviews are out, and of course, they all speak of the awkward Controls, but most of them, had stated how after getting used to them, the game feels much better. The visuals, the story, the gameplay, the awesomely huge content, have been praised to be superb, as IGN states "More than 300 achievements, endless weapon variations, scalable difficulty… you can't ask for more." with a well gotten 8.5, 1up gave it a B+, many sites gave 9's especially with Famitsu giving a perfect 40/40, thats 10 for all 4 reviewers. As all states, the game definitly kicks ass and is an outstanding game on the 3DS, but the controls arnt perfect and how well you adapt to them will decide how well you enjoy this game.
Im definitly not gonna leave this out, but Destructoid's Jim Sterling,aka the "Rush Limbaugh" of gaming known by some, had apparently failed to even try to get used to the controls, which resulted in him giving it a hugely Negative review which made it seem that the controls are broken and the game's garbage. Think whatever you want with this, but this is technically a path that could happen.
So which path will you take?
-Give it a chance to get used to, resulting in enjoying the amazing kick ass experience it truly is.
-Or Fail/Refuse to get used to controls because they arnt what you want them to be, Resulting in a hugely negative experience.
Kid Icarus Awaits my friends, i myself has had experience with Hunter's and is rather fond of its control scheme so getting used to Uprising should be a piece a cake for me, what path will you find yourself into?
P.S(This will also affect ALL Reviews/Sites/Gamers, including Gamespot and all users, how well you adapt to the controls, Try for yourself instead of relying on 1 person who will either Win or Fail)
P.S.S(God forbid Tom Mcshea fails to get used to it cause he'll bash the living crap outta things he doesnt like/want to get used to) Just Kidding, but seriously though.
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