SquareEnix...w...t....f...you really need to just seperate now or something. 1 hour? Like Do they not know how short 1 hour is? You will spend 5-10 min logging in and just meeting up with friends...omfg
i_have_skills' forum posts
I usually don't mind grinding. Sometimes it can be rather enjoyable.Archangel3371Especially when you have friends with you :) you dont even realize you just did the same quest 100 times lol
Because it's an antiquated bit of gaming design (or lack of design). Proper planning on the developer's part could easily scale enemy encounters and your level in an RPG without forcing you to resort to grinding battles all the time. Hell, Chrono Cross did that years ago.DJ_LaeYes, I think Chrono Cross is a game they did a great job in minimizing the grinding but still offering alot to do and alot to obtain. Very rewarding game
It is fun to butcher, I dont know what your talking about,lol. Me+owning something= enjoyment. I dont think that formula could ever grow oldIt's boring. There's no fun to butchering the same set of enemies for the hundredth time to gain the needed gold or exp.
shinian
I like seeing other people's point of view on this subject.
Grinding to a point is basicly old fashion, or as some say it a way to streach a game out to play it longer, r make it seem like the game last longer when really you spend 3/4th the time leveling just to fight one boss, wash,rinse and repeat. This is the only type of grininding myself i dont like. The type i enjoy is more the MMO/JRPG format, as in really stupid drop rates for a (usally you need just 1)item you need as example,lol. I like the reward feeling when i finally get it. I dont mind having to run something 10+ times, im looking at the end result.
Another example would be Demon Souls. To do everything you have to play the game 2-3 times. (Every time crushing your own soul for the little mistake you would make causing you to die...again,lol) This though, was an enjoyable grind. Which i had no problem doing.
In the end, I prefer more of the JRPG over the WRPG, WRPG's are just way to easy, no challange and most of everything is laid out for you (I know this isnt true for all WRPG, but for most yes).
also.....
There is even grinding in FPS (Prestiegeing sound familiar? :p )
You know excatly what im talking about then, cool :)I don't know why but I always enjoy the aspect of grinding for something in the game, be it a level or an item. There is just such a huge sense of accomplishment when you're done because you can see that your time and effort has paid off.
Sloan360
I do the same thing sometimes,lol. Blast the music and farm/grind away hahaCall me weird, but I quite enjoy grinding from time to time. Pop on the music on my PC or whack in a CD, turn the game volume down and i'm well away. Admittedly, it can get tedious and dull, but as others have said it does sometimes depend on the game.
Debus42
Games are extremely repetitive in order to extend a game's lifespan. A good game well never or rarely ever actually *feel* repetitive or grindy. A bad game will. A player's perception of a game feeling like a grind is more important than whether or not the game is actually a grind or not.
In short: Only bad games are and feel grindy. People dont want to play bad games.
I would use Dragon Quest and Grandia as examples. Having to level up to become more powerful is a plodding and irritating experience when your combat is as limited as it tends to be in the Dragon Quest series (haven't played the more recent games so I don't know if they ever fixed this), the original "press confirm until everything's dead" franchise. In contrast, Grandia's battle system is a joy to use, it's tactical, fluid, offers up plenty of room for creativity, and "press confirm until everything's dead" will generally feature YOUR party as the corpses. Essentially, if you're making a game with the intent on making players level-grind, make sure the battle system is the star of the show, too. Couldnt agree with you more. Well said.My first real experience with Grinding was on Wizardry for the x86 a long time ago. Slowly you would grind your way to the bottom of the dungeon. Each time getting a little further... It wasn't really grinding. I was making progress at beating the boss at the bottom. Eventually I beat him... then I did it again, and again... I realized I was just hoping to get a better drop in one of the chests. I already could beat it though I didn't see the reason at all to keep doing it. Then came my next major grind, Dragon Warrior. I would comb hills for hours to level up and get more gold. This was pointless grinding. It wasn't fun to do, but required to keep playing. RPG's took this as the norm and we have been in the rut ever since. Diablo 2 was the next huge grinding game of note for me. It was really fun, until I beat it once. Then I realized to keep playing I had to do Boss runs over and over hoping for a good random drop to keep going. I could play any other part of the game, but my chances of getting some good was improved by this Boss run grinding. At this point I realized grinding really sucks. Any time I have to repeat something I have already mastered for a random chance of getting something worthwhile, that is a pointless waste of time. I don't have the time in life anymore for what grinding requires. As such any game with a grinding requirement isn't even bought...raahsnavjYea, I understand the diablo part, like doing never ending Baal run's and endless MF run's. Overall I enjoy the grind or run's though. If it means im closer to something better then count me in :)
Games are extremely repetitive in order to extend a game's lifespan. A good game well never or rarely ever actually *feel* repetitive or grindy. A bad game will. A player's perception of a game feeling like a grind is more important than whether or not the game is actually a grind or not.
In short: Only bad games are and feel grindy. People dont want to play bad games.
This is the truth, all games grind. You dont realize it in something you enjoy. Good comment :)
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