Hmm, where to start.
Visually, it's probably the best looking Unreal Engine 3 game out there on any platform and the main reason is because it doesn't look so damn shiny or plastic-like. The environments are simply gorgeous and unlike Blue Dragon they don't feel too open for their own good. They feel very organic, which is awesome. One of the things I've found fun so far is that in battle when you go to attack, the camera sort of sinks to ground level as your character charges to hit the enemy and sort of follows them at a low angle. The closest thing I can think of that's similar is the "roadie run" camera angle from Gears of War, but this feels much more energetic.
Gameplay wise, I'm not sure what I think yet honestly. The skill and Ring systems feel pretty involved, which is kind of nice since Blue Dragon and Eternal Sonata were kind of shallow when it came to skills and equipment - the last RPGs I honestly played (JRPG mind you) that had something this deep in regards to skill and equipment acquisition; it's probably a tie between Star Ocean: The Second Story and Final Fantasy IX.
In any case, I haven't really played the game long enough to give any concrete judgment regarding quality. All I know is that right now my heads hurts (I had a bad day) and I should probably head to bed as soon as Nurrah gets home. She works the late shift.
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