Now that Abrams is moving on to Star Wars where his style of moviemaking will be more than appreciated, you can get back to your boring coma-inducing Star Trek in a few years.
I'll bet the next Star Trek will be something between the quality (sarcastic) of Generations and Insurrection and the one after that will stoop to the lows of Nemesis, at which point the whole franchise will be put on hiatus again.
While the age of Abrams will be viewed as a golden age that set the high watermark for Star Trek movies.
Never mind the fact that the real pilots had to choose between burning to death or jumping to their death, because they had no parachutes back then. Those smiley faces on those pilots about to meet their doom - looks like they've all taken LSD.
Let's waste all that potential to make a real WW1 simulator and turn this into a low-budget arcade shooter.
I'm glad no one who flew a plane in WW1 is alive to witness this.
Not really surprised that a small budget, tighter game like this has more depth and immersion than a bloated big budget all-over-the-place sack of lard like RE6.
Those people are mostly emotionally immature fanboys, who probably had no life beyond pretending to be Commander Shepard and scoring paragon and renegade points.
When ME3 ended they realized they had to get back to real life and that's why they're bitter.
If you don't like Mass Effect why post here? Why read any news at all that has Mass Effect in its title? Why waste your time posting about something that you hate?
If you hate it move on to something else. Find another franchise that you like and get on with your life.
It's like somebody who hates vegetables and then goes and stands in a supermarket and tells everyone who buys vegetables how he hates vegetables.
They've been "internally discussing" Half-Life 3 for 15 years and they'll probably internally discuss it for another 15 years. Right before Gabe has a heart attack for being a Fat Bas***d, and the Chinese buy Valve and turn it into a spyware for glorious People's Republic.
The whole charm of Thief-games was in the difficulty of getting close to a guard and then using your blackjack at the right moment to knock them out. You held your breath when a guard, that you were shadowing, would stop at a well-lit area and you didn't know if he would keep moving ahead or turn around and come at your direction.
Now you've just removed that difficulty altogether.
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