jakejakejake1234567890's forum posts

Avatar image for jakejakejake1234567890
jakejakejake1234567890

2

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 5

#1  Edited By jakejakejake1234567890
Member since 2017 • 2 Posts

@wiouds said:

I found it dull. The combat is not that good for me and worse are the investigations.

Wow. Witcher: Wild Hunt's combat's waaay more innovative than the Dark Souls(I love Dark Souls) games to me. It has magic melted in with sword/melee combat. Better stories, voice-acting. The Dark Souls don't provide me enough story-incentives to proceed as much as The Witcher: Wild Hunt does. I love the way Geralt talks to himself during the investigations he does. Witcher definitely wins over Skyrim and the Bioware games to me..well except, maybe W3 is tied with Dragon Age: Origins and Zelda: Breath of the Wild.

I'm sorry you didn't like it, man.

Avatar image for jakejakejake1234567890
jakejakejake1234567890

2

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 5

#2  Edited By jakejakejake1234567890
Member since 2017 • 2 Posts
@jKryptonite said:

I'm only 4 hours in, and really doubting if i want to continue this game. The way W3 handles gameplay is not very appealing at first glance..I have picked up about 15 quests so far and the game tells me which i should take based on the level required. This takes away any adventure for me, as i will just fast travel through the world solely based on what number it is. Gear you pick up is levelcapped as well, and this is even more annoying. This could have redeemed the questcapping if i thought i'd picked up good enough gear to take on a difficult mission. But no, this identical looking axe is too difficult for geralt to handle right now.. Another curious thing i have noticed is when you talk to people about your quest, they give you a very detailed description on where to go in the dialogue. Why is it then dotted on the map afterwards? This again takes away from the sense of adventure.

That leads us to combat..This is the part i didn't like in W2, and it's still frustrating to me. It's not possible to lock-on to enemies until they are just a couple of meters away. Why? In addition the best way to win in combat is to just mash the x-button. An example: the first time you play as Ciri you encounter about 6 wolfs right away. I tried to block, dodge and time my attacks, and died twice. After two 70 sec reloads(!!!) i decided to just hammer the fast attack button. Instant success, as it has been in many fights since..

Up until now, this game has been nothing more than follow the dots to the next cut-scene, and mash a button once in a while. Can anyone give me a good reason to continue playing, or why it's going to be the game fo the year.

@jKryptonite:

1) Weapons and armor start looking more unique as you progress through the game. The medium and high-ish levels really start looking stunning.

2) You can turn off the stupid dotted line crap(I hate it) on your mini-map. Heck, you can even turn off all the markers such as the "?" and "!" or turn off the mini-map completely. You can do these things via options-gameplay and through options-display-HUD configurations. Try experimenting with options.

3) If you're just wildly hacking, non-stop as Geralt(Ciri is intentionally O.P. and you should be wildly hacking with her) ...... and yo still livin'!!???... you must have been playin' on the low difficulty levels of "Just the story!" or "Story and Sword!". The "Blood and Broken Bones" and "Death March" difficulty levels won't be letting you hack and slash through enemies like butter. You'll be using blade oils and making potions non-stop, frantically in the Harder modes(PALM SWEAT) If you wanna challenge yourself even more...turn on the "Enemy Upscaler" via the options-gameplay(MORE PALM SWEAT).

Sorry this got to you so late. I hope you still played and enjoyed it. Maybe my explanation helps you try it again.