@4le_breVVer @jamers I don't understand the gripes with the PC port, but then I started with DSFix right off the bat and used a controller (the keyboard and mouse controls are laughable at best). The only difference I noticed from the console versions were crisper graphics on my laptop, and I could actually play with friends because of DSFix. PC version takes the cake in my book, just needs a little tweaking on the player's part.
@aceofspadesxx I love XII as well, despite really weak showings from Vaan and Vanille. FF titles can generally stand a couple weak characters, but when you only have 6 to work with, it hurts, especially when one is supposed to be the lead. You could have plucked Vaan right out of the story and it would play out just the same. Still, phenomenal game, it doesn't get nearly enough love.
Younger gamers are really missing out, though. You always hear about the greatness of titles from VII onward, but IV and VI are amazing, VI in particular. Most accomplished soundtrack of any video game ever, in my opinion.
@MajahretDiviera Agreed. I still think the best NG+ mode I've seen is the "hidden" (but we all know now, right Internet?) upside-down castle in Castlevania: Symphony of the Night. It added easily another 100% to the game's playtime and appeal, and the fact that it was a secret, optional path which unlocked further secrets (playing as SPOILER----
Richter made it that much more badass. Of course you can't just flip a world like Gransys the way you could a 2D platformer's map, but I'd love for somebody to get creative and create an NG+ mode that rivaled that one.
@krimsynn @debryson But who wants to trade a bunch of real money for some weird fake currency? I played the $#&* out of this game and leveled to somewhere in the 50s or 60s----I never spent ONE rift crystal.
They're totally superfluous, unless you want to make the game ridiculously easy for yourself (which, incidentally, is exactly and solely what this package does for those of us who bought the game already).
@SavageEvil @MajahretDiviera SavageEvil, you're not paying attention.
What's he's complaining about isn't that they're packaging the original game with the DLC for $40 (DD has been out for a while, and publishers do this all the time to squeeze a bit of extra coin out of their games with "Game of the Year Editions" or "Ultimate Editions" or whatever), the complaint is that they're not giving those of us who ALREADY OWN the game to buy the DLC separately.
Those of us who bought it forked over $60 to them already. Then they release a DLC, which typically go for $10-20. Fine. $70-80 down. But to force us to fork over another $40 to double down on our purchase of the main game is just outright miserly.
Some Palpatine-faced evil jagalope is diving into his Scrooge McDuck vault of gold coins laughing maniacally at all of this, and we the fans are the ones getting rooster-tailed with duck-$hit.
Sorry to paint a picture, I just love me some Duck Tales. (Awoo-oo.)
Frankly, this is an insult to those of us who bought the game already.
I'm a big fan of Dragon's Dogma, and this is a shameful move on Capcom's part. They're forcing us to pony up for an extra copy of the game just to get access to the DLC? Oh, but don't worry, folks: they're handing over a bunch of digital in-game stuff that costs them nothing and is tantamount to cheating for those of us who want a challenge. The inclusion of a set of strong armor and infinite Ferrystones is about the same as slapping a Game Genie on this b1tch and going to town---except these cheats cost you an extra $20.
Thanks for another big "eff you" to your fans, Capcom. My fondness for Megaman and Street Fighter II really aren't keeping you afloat in my good graces any longer.
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