Do evocative video games demand photorealistic graphics? Christoph Hartmann, the 2K Games supremo, says true photorealism is required to depict "deep emotions".
Games are mired in military shooter territory without them, he says, because without photorealistic characters it's easier to make meatheaded Michael Bay romps than wistful Brokeback Mountain complexity (the latter, his example). Until we can do la douleur exquise on Marcus Fenix's zillion-polygon next-gen mug, we'll languish in these bro-tastic badlands.
I don't know. I am broadly in favour of fewer inhuman rictuses, but photorealistic computer graphics aren't a prerequisite for emotional authenticity. Speaking as someone who skipped the first 20 minutes of Pixar's Up on a second, in-flight viewing to keep from openly weeping on the passenger beside me.
Saying photorealism is essential overlooks a host of stylised visual approaches that can be just as effective--not to mention a whole bunch of sensitive, evocative games without really lifelike visuals.