A lot of the effects (how the explosions and smoke look) aren't a big deal to me but the normal things like wind effects and people on the street are... that kinda stuff is what's really realistic, keeps what's on screen from getting boring when you're not fighting. Plus if there's less people on the street then that messes up the hacking gameplay a lot... Isn't a lot of this game supposed to be going around stealing data from people on your way to your mission objective?
Jared_Bodner's forum posts
Most action based, shooting games and stuff with lots of checkpoints I tear through real fast. Games that have longer missions with strategy to them though, if I screw up and die I have to take a break and think about it more and only play a little bit each day. I guess the closer together checkpoints/save points are then the faster I finish the game.
@Kevlar101 said:
Scenario #6: Immediate dangers averted. I am safe in the village for a few hours after waking up. Dennis asks me to climb the tower to activate it, but I slip and fall to my death.
lol... every time I fall off something in a game and survive I'm like "damn that woulda killed someone irl"
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