jb61 / Member

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Don't block me from buying and selling my used games

The $60 price tag of most boxed games today is "a lot to pay" and in the event the player does not enjoy a game, it is "just not fair" for gamers to have to hold on to the title.

I understand why a move to block used games would be appealing for some. It's greed. I think gamers should not be prevented from playing, selling, and buying secondhand titles. As long as games are distributed on physical medium as physical goods, players should have the right to buy and sell them.

If someone buys Zuma and it's not for them, then why should they be forced to turn it into a bookend?

I also believe the $60 game can become $30, if digital distribution is used. Simply getting a game to the retail store incurs $30 in "waste." Instead, a game's experience can be broken into two components: multiplayer and single-player and distributed digitally for $15 each or bundled together for $30.

The rise in discussion concerning the used game business was sparked by a recent rumor that suggested Microsoft's next-generation console would block users from playing secondhand titles in much the same way that it stoped users from passing MS software around to their friends. Microsoft said it does not comment on rumor or speculation.