jersoc / Member

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Why Reinvent the Wheel?

It was no surprise that Blizzard was cooking something up over all these years. Sure they have World of Warcraft to work on, but historically they have always had two games in production. So when Blizzard announced they were going to show off a new game in Korea in May, the speculation began. Many favorable rumors was a Starcraft MMO. Blizzard has been posting jobs for a next gen mmo for sometime and announcing a game in Korea most likely meant something Starcraft. Others believed it would be a sequel to Starcraft despite Blizzard claiming they have no plans to revisit Starcraft at this time. Well finally May 19th came and the world rejoiced as Starcraft 2 was announced.

During the event Blizzard showed many gameplay videos and even some trailers and talked deeper about the gameplay. Outside of some units being removed from the game and some added to replace them, things remain relatively unchanged. There would be no heros featured in Warcraft 3, gameplay would still be fast and focused on resource collecting. For some this was good and what they were expected. For others they wanted more, something new and better. Starcraft was and still is an excellent game played by thousands daily around the world. The game is still widely popular in Korea especially. So why should Blizzard change anything drastically?

In the past Blizzard has been known to take their winning formula from previous games and tweak them to make them more fun.Thus, shipping out a quality product with excellent gameplay and stories. Look at Diablo and Diablo 2 for an example. Both games are relatively the same with only a few minor tweaks to the gameplay. The biggest change was an even greater story found in Diablo 2. Both were widely successful and Diablo 2 is still quite popular after all these years. So why has this news come to a surprise to anyone?

If Blizzard were to make sweeping changes to Starcraft 2 from the original many of those changes could prove to be the game's downfall. What if Blizzard made the unit cap to be much higher or non-existant like in some RTS's today? One of Starcraft's main draws is using the units effectively and wisely. Removing this cap just promotes amassing an army and hoping to overwhelm the opposing forces. Let's say Blizzard did decide to put heros in this game. In Warcraft 3 the heros were a powerful unit once you built their levels up. This took time. Time that could have been spent attacking your enemy. This often slowed gameplay down. Starcraft is all about in your face, fast paced action, not leveling up a unit.

Look, Blizzard knows how to create games. Their formula hasn't changed for years and I don't see them ever needing to change. Their games are a blast to play and are beyond a success for every title. History proves this is true. So to all the nay sayers out there, just wait. Details are still going to be revealed and Blizzard has all the time in the world to make this game great. After all, they have big shoes to fill. There is no point to completely reinvent what works.