This is what I one day long ago dreamed that DLC would be when DLC as an idea was in its infancy. These are clearly extras, they beef up the base game, they're released well after the game has launched, and there's a substantial amount here for what you're paying. Is it the most creative idea in the world to redo old tracks? No, but more game is more game.
I respect the ground floor developer that's just doing what they're told to do. It's the management, and most especially publishing studios that are usually the ones that deserve vitriol when shit goes down.
They should've called this The Darkstalkers Collection & Other Shit. They could've just put the Playstation version of Darkstalkers 3 on here and put 4 other fighting games in if they had to have 10 games. Could've saved room for Rival Schools, Power Stone 2, Plasma Sword and Tech Romancer that way.
@Pyrosa: Amazon designed and developed New World. This one, Amazon had nothing to do with anything other than publishing it for a Western audience (ie, getting it translated for a Western audience, running the servers for the Western audience, and doing support/billing for it in the West). It's not even remotely the same thing.
That being said, this is an automatic no for me for being an Eastern free to play MMO. I've worked for one of those Mickey Mouse free to play publishing companies back when free to play wasn't something that real developers were into... I'm scarred for life and can't give games like this a shot out of principle.
@doubtless1: I'd argue 98% of players have no business giving a shit what engine a game runs on either. The game itself is what matters... audio, visual, narrative, etc... not the tech behind it.
Vogue's been my starter word for a little while. Any word with 3 vowels in it will do the job. I like vogue because you've got what's probably the most common vowel combined with what's probably the two least common vowels in a single guess.
@aichon: It no longer makes sense regardless of playerbase. I mean they need it now to make it less miserable to form groups for things, but it stopped making sense to have a faction split several expansions ago. One of the appeals of PvP back in the day was seeing the same people and knowing them by name. You'd go on the WoW forums and talk shit to each other about something that happened in the game between you and it was all in good fun. Player-driven rivalries don't exist anymore because of cross-server play. Everybody's nameless and faceless now. Without tying the actual people behind it into the activity, the activity has lost a lot of its meaning.
Hammer on expansions where both factions are working together for the greater good, expansions that have 1 city or town or quest hub or whatever for both factions, hammer on talking to and working with NPCs whose races belong to the other faction for quests and shit (and they'll talk to both factions), numerous quests in every expansion where people of the same faction are warring with each other... and it's become completely meaningless for the faction system to still exist and be applied to the playerbase when practically nothing else in the game other than faction-specific cities/towns functions by that same system.
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