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Two sticks and a guitar

Quirky and satisfying simple yet brilliant, Everyday Shooter is the brain child of independent game designer/artist/musician Jonathan Mak sole developer at Queasy Games. The goal in Everyday Shooter is simply to survive through the duration of the stage's music which is indicated by a time slider on the bottom of the screen. Everyday Shooter has a contemporary art style with bright, saturated colors which together with the rhythmic acoustic guitar soundtrack gives the game a pleasing aesthetic. Each stage has its own unique look and feel of play which is easily grasped after a short period usually based on engulfing the various objects in a chain or explosion which can be spread across the screen to earn points and in-game cash, used to buy bonuses like additional lives, new game modes and power ups.



Everyday Shooter was released for the Playstation 3 via the Playstation network and at $9.99 it's a must buy PS3 title.

-Jamel

No more U.S. 20GB PS3 and Euro backward compatibility issues

Joystiq spoke with Dave Karraker, senior director of communications at SCEA, about the lack of 20GB PS3 models at stores in the U.S. Overwhelmingly, retailers have been requesting the 60GB model, the mix has been about 80 percent 60GB, 20 percent 20GB retailer orders. So, the reason you might not be seeing the 20 GB is simply that retailers have been ordering more of the 60 GB unit."

The other story gaining unnecessary traction is about PS3 European backward compatibility. Although we're certainly staying cautiously optimistic that the European backward compatibility won't be a total disaster, the simple fact of the matter is that the Euro PS3 hasn't gotten its launch firmware upgrade. As Karraker put it, "No firmware update equals no software emulation." The real compatibility list will release on March 23rd, along with the firmware update making it all possible. Until that time, unless Sony releases an early list to media outlets, there is no way to report the final list of European backward compatibility titles.

The unannounced secret revealed in GI?

This article from the upcoming Game Informer magazine focuses on the pros and cons of the development environment of the upcoming Nintendo Wii. As well as revealing the last big secret concerning hardware functionality. Here are some summarizations from that article.


-Pros-

  • Inexpensive graphics development.
  • Developer-friendly “camera” program
  • Will support HDR lighting, normal maps, bump-mapping, nurbs rendering, and panoramically-composted depth-composited cubemappng, ray-tracing.
  • Chipsets are very inexpensive although EXTREMELY powerful, WILL incorporate many aspects of the Project Reality study.
  • Nintendo is providing extensive documentation to ease the incorporation of the Wii-mote.

-Cons-

  • Challenging to program effectively for the Wii-mote, due to it being very new to the industry.
  • Marketing to be more challenging for bigger third-party franchises due to nature of the innovative qualities.
  • The development cycle to possibly equal the time cycles of PS3 and Xbox360 due to the time needed to be innovative and effectively program for the controller.
  • The challenge of marketing the Wii’s controller in ads and commercial may turn third-parties away from exclusivity. (The challenge to display through ads how “playing is believing”)

-The Final Secret/minor surprises also-

  • Wii will include a built-in decent resolution camera that can be used to add your face to character models and add innovation to games. These snapshots can be tweaked as well. It is still being decided whether to allow camera to record and stream video. Mention made to have this feature be a strong feature in online play.
  • A wireless headset will be made available at launch.
  • SD cards will range from 2GB to 7GB and will be priced “within reason”.
  • A new router technology is still in development and not yet available to developers. In the final product Nintendo hopes to be able to make every Wii a sort of “Wi-Fi hotspot” with each user connecting to that user and so on. They also want to be able to allow different users to share things and are thinking about setting up a pseudo-P2P network through Connect24, where users can share content and “other things”. This means that even if you have a dial-up connection or no internet, you can still connect to Wii Connect24.
  • The Wii will indeed have a PPU included in final hardware. It will have only 32MB though, which will still take a considerable amount of pressure off of other chips.
  • A still-in-development simple dev tool will be made available to users through the Connect24 network. It will allow users to create a simple game in 2D or simple 3D and share it with the world. This will hopefully be available on the network by launch.
  • The last big secret is the “graphics solution”. It revolves around a whole lot of non-volatile RAM (opting out of HDD support, RAM is much faster than a HDD). And a development interface that centers on a AI-controlled command-line interface. This additional tech only included in final dev kits, while most developers don’t have access to final dev kits.

Sony's Phil Harrison Tells All on PS3, Peter Moore, Nintendo Wii

In an exclusive interview with GamePro editor Bro Buzz, Sony's resident PlayStation 3 expert, Phil Harrison, touches on a variety of topics: Xbox exec Peter Moore's praise for the Nintendo Wii, pricing for PS3 games and hardware, and rumors concerning the PS3's abilities.

GamePro editor Bro Buzz had the opportunity to sit down with Sony's corporate executive and PlayStation 3 frontman, Phil Harrison. The two industry veterans spoke about a wide range of topics, and the following are the key highlights from that conversation, in Harrison's words. Sony fans should take note: there are quite a few fascinating PS3 tidbits revealed in this sprawling, three-page article.

...On Peter Moore's Praise for the Nintendo Wii

"I think Peter Moore is exactly right. I think Nintendo will be the second system consumers purchase after PlayStation 3."

"I haven't had a chance to check out the Wii myself, but Nintendo has a great history of innovation and has always done great things for gaming and long may they do so. But as it relates to our strategy they are very much in a different market."

Read Entire Article on gamepro.com