New structure
Iwata: If the "Wii U" can use the Wii balance board, then "Wii Fit" in the future how to do it?
Miyamoto: Well, you asked this question a very brilliant ah (laughs). "Wii Fit" of course you can play, but do not need every day to play on the big screen, for example, the amount of a weight I just want it to say.
Iwata: And then?
Miyamoto: I think "do not turn on the TV with the Wii can also be the amount of weight," as long as you can handle with this new, do not turn on the TV, just step on balance board can play, so very convenient.
Miyamoto: And also very simple to use, and no more than "Wii Fit" of the poor. Temporarily unable to answer specific content, but with the "Wii Fit" in the training function, the handle comes with the camera's functions, in addition to the normal game, you can also see their current state, these are brand new to the game means preparations made
wiiu
Iwata: As long as the new handle at yourself, the camera can automatically recognize his face, this face recognition technology is still quite well. Then hand holding the handle, press the switch, stand on the Wii balance board can, then, will a little too simple.
Miyamoto: Yes, but I think this is very good
Iwata: In addition, the benefits of a two-screen game linkage I have just mentioned, the movement will become the strategic high game like? Game on the screen in the handle will produce what kind of effect, such ideas are endless.
Miyamoto: Yes, ah, indeed a lot. The game itself is a simulation of the process, if the simulation was too real but will people find it very difficult, so the vast majority of games are currently playing "been tampered with in-kind" only.
Iwata: Yes.
Miyamoto: If only one picture, then handle the game range would be limited. And some of this will be more realistic, of course, only "realistic" some of it, the difficulty does not increase, but the game look more realistic fills. In fact … I really could not help but want to laugh (laugh), when playing golf … I do not play golf line, although a bit strange when I hear "the ball into the hazard was" time, I was shocked respiratory tract "into the hazard may bad, ah!" I do not really understand, in fact, put things on the ground when the ball buried in the lawn will appear in the image, it exclaimed, "Oh, this obstacle is really a not ah. "
Iwata: Yes, ah, always place a variety of situations, such as constantly looking for the ball, looking forward, looking forward … … or something. Then, looking down, to sit and watch … … as much as possible and turn the handle, and finally found the ball.
Miyamoto: With this function the same as playing a really, really fun.
Iwata: This "looking down" feeling, and watch other people play with their feeling of playing a subtle difference between it (laughs).
Miyamoto: Indeed. Play baseball, they also had a strange feeling, there is always "If it is a professional baseball player would be how to operate it," the idea of coming out, and then imagine themselves as baseball players, full of presence.
Iwata: (put out a raised bat POSE), that's the case.
Miyamoto: Yes, ah, the pursuit of feeling good. Because of his skills as a consummate star players, even a very fast ball can also be easily connected. Because of this, the more closely simulate the game concept.
Miyamoto: It is indeed the case. Just then, when you are fascinated by the handle on the shock of the … … really, I want to laugh (laugh), this thing can be said that quite independently of the ah.
Iwata: indulge themselves in their own stuff, ah, you really are interesting (laughs).
Miyamoto: So, ah, want to "do things the Wii and then look at the evolution of" this concept, rule out a new handle, "want to have a separate screen," but I feel that the Wii on it. In addition, "Switching HD screen" is also a major theme, but does not cause too much trouble. We now have the Wii Remote controller can continue using it, so this design can support five handle.
Iwata: Wii Remote controller now has 4 new controller has a total of five handle ah.
Miyamoto: Yes, the total support of five handles. So you can achieve a variety of combinations of games.
Iwata: a play, as long as holding a new handle, even if the TV can not play with.
Miyamoto: Yes, ah, some games to open the TV can not play, starting a TV and some games to play with the handle, to choose according to the type of game you can, but no matter what the gameplay, excellent performance is the same .
Iwata: what use are not the same.
Miyamoto: Of course, this is just an idea only, what is the way the game? I am looking forward with innovative gameplay there, because I think the host has unlimited possibilities.
Iwata: The stage show played on the concept of the video just drop in the bucket fills, there are many functions can not develop it.
Miyamoto: yes ah, er. What should we do to start from where to start.
Iwata: start with a variety of materials, it freed it.
Miyamoto: freed it?
Iwata: In a variety of materials amongst the things you want to make food, the situation is now as confused as it is like this.
Miyamoto: Indeed it is very confusing, so the staff from various units were to get some fresh material, in order to create a more diverse future Wii to it.
6. "New Super Mario Brothers Mii"
Iwata: In the "Wii U" on the "Mario" and "Zelda" will become like? Estimate is that users are most concerned about the topic right now for Mr. Miyamoto is like?
Miyamoto: Well … uh … although a lot of things being not convenient to disclose, but because Nintendo also used the HD screen, so I will use the shader it finally reached the level of. How do you say, should be able to play to the "more presence" of the game.
Iwata: telepresence it?
Miyamoto: Yes, so the "Mario" on the go … … how to say it, do a little bit before the test, although only to test it, but the effect is very exciting it. But exactly how to use the new handle it, if it is like "Ocarina of Time 3D" screen as an additional attribute, then a new handle can be easily achieved; or use the handle to be independent game? Specific content now not decided, but Mario is likely to function in these two areas both right.
Iwata: All in all, the "New Super Mario Bros. Mii" published a game, it sounds like a Mii to play with "Mario" ah.
Miyamoto: Yes.
Iwata: Why is this idea?
Miyamoto: Yes, ah … … decided this time I am also very confused, Wii's "New Super Mario Bros. Wii" can support 4-line games, play games, apart from two people other than Mario and Luigi , there are two people the role of mushrooms, so some people to question "Why are there two mushroom people?"
Iwata: Well, before, when four people to play with, although very interesting, but not tell who is the Who.
Iwata: Wii Remote controller is perfect for family play, and also supports HD high-definition TV the big screen, and many users have these conditions, the game is listed certainly come soon spread.
Miyamoto: yes ah.
Iwata: I do not know at first, "Improving Resolution" on the Mario games such as what kind of upgrade it, but to see the "New Super Mario Brothers Mii" immediately after the upgrade to understand the effect of the.
Miyamoto: especially for the series of 3D game yet.
Iwata: And who is who, as long as one is very clear.
Miyamoto: Yes, ah, it is so. And pass like this horizontal version of the game, even when a person does not play the TV, you can also play in the handle of the screen. And, like the video which demonstrates, if the family want to watch TV, then you can continue to play in the handle. Of course, if you prefer, you can connect a TV to play for everyone to see, the choice is varied.
Iwata: On the other hand, is currently producing new things is it? To "Wii U" can easily do that?
Miyamoto: Well, is ah … but every time I think of something new, that they will be "how do ah?" Plagued by a variety of resentment. Each will want to "will certainly be something new", and then often been asked, "can make over the next thing?" Like the topic.
Iwata: As long as the formation of a series it will have this common problem. You see Mario and Zelda it, has often been said that "the ideas are exhausted to the next how to do it?"
Miyamoto: also, every once work done, you feel a kind of downhill.
Iwata: At the time, did not feel fake, but once the time to work out new, creative feeling back?
Miyamoto: Yes, ah, I think it will "further new ideas", but … … this is also faced with a choice then, thinking better? Then do not stop down.
Iwata: Yes, ah … if the idea too much, it will become concentrated enough, is a depressing thing yet. The current game production people, will consider "what to do next in order to discuss the user's favor it?" This issue is far less than people have previously had. "Multi-expansion about the content, add a little more density, more than a little more quality, guests will certainly be happy" it, and sure enough I still look forward to the next, Mr. Miyamoto will give us what kind of game it.
Miyamoto: to understand, I will work hard (laughs).
7 deeper, broader
Iwata: previously outside the company's developers have asked the question, whether that corresponds to HD, "other companies hardware can be achieved, but the Wii will be hard to achieve."
Miyamoto: Yes.
Iwata: "Wii U" also consciously try to remove these constraints, the hardware is the biggest challenge to producers, so there is something like "you do something, just use the new structure can play all the advantages of flexibility, not you can be more interesting, "" Is this new structure is not an opportunity to resolve questions over the years you do? "This proposal has emerged.
Miyamoto: Yes, no matter how people say to me is this.
Iwata: The proposed new structure which is already lingering in our minds for a long time things. "Although we would solve this problem", but also know that certainly solve many problems, we believe that "this sense of progress is very good," developers outside the company estimates have the same feel it, in addition to Mr. Miyamoto, other developers will think so is not it?
Miyamoto: If you think so, the game ****is also possible to develop a new **** ****of previous games can reach the limit may be exceeded it. If the network state, this new structure may create a miracle, but in the hands of users without a network environment, this new structure, what value? This issue we discussed a long time.
Iwata: Yes.
Miyamoto: The new online game in the handle to create a new ****of game, but the TV, this was a game only. Currently still in everyone's consciousness, "as long as the children play games, adults can not watch TV," or is "If adults watch television, children would not be able to play the game" This level, has a new handle, this contradiction can be easily resolved.
Iwata: So there this "put the consoles in the living room is a great thing, finally the game into the living room, game time, the results also have limited the" contradiction.
Miyamoto: yes ah.
Iwata: New handle one, this contradiction can be solved ah.
Miyamoto: It is indeed the case.
Iwata: Another point is, Wii on sale shortly after the game media and players are positioning the Wii to have a home entertainment machines, while Microsoft and Sony's game was defined as a game for core gamers. In other words, leisure machine is divided into two parts to and to the core. For me personally, the core players of this term is very broadly defined, because they will always be toward the initiation of new challenges in different areas. For the casual to the players, the so-called ashes players always gives a feeling of difficult to access. On the other hand, like all types of game players have, so difficult to reach, Wii will not have to meet all needs, but this is Wii always wanted to solve the problem. At the show at E3 this keyword is "deeper and wider (deeper and wider)," I personally think this is a "Wii U" want advice. Of course, in the Wii era, wider extent of the household has been done, but the deeper parts have a lot of deficiencies, it will cause to the users, "ah, Nintendo is a casual plaything of faction" that impression. All in all, now known as the core to the game, part of its structure and foundation, and Mr. Miyamoto's products are from the same origin.
Miyamoto: Yes, ah … … In any case, the core and casual at the level of awareness is still very easy to divide. Even if the media were also there this tendency, but hope they will understand after reading the Zelda, Nintendo is to create the original part of the core members. However, "the era of the Wii did not choose HD mode" may be divided into core and casual currently the most important reason, of course, handle problems, orientation problems, and network functions also have a big reason, but the most likely to create this impression The problem is out in HD on it. In addition to the hardware support for HD, but also constructed using a new handle. So now known as the core to the game, will soon usher in a direction toward the construction of an interesting opportunity. This is casual to the core and nothing, just want some interesting game going.
Iwata: From just casual remarks on the topic in the core, between the two can not seem to have completely opposite to resolve the conflict, but in this "Wii U" proposal, perhaps the greatest contradiction of this will be solved Come on. I think, in fact, the biggest obstacle between the two psychological barriers just the crowd. Nintendo's Zelda like it, nothing wrong, this series is the core to the eyes of God for the players, and will always do so. But even if the players admit it, most people still believe in the subconscious, "Nintendo = leisure group". This "Wii U" will be completely shattered the shackles of players in mind, our ultimate goal is "to expand the population of gamers," move to the next step, we will strive to increase the number of users, constantly involved in the new, which will certainly have to adapt to these new operating feel, to understand the essentials of the game people, then these people will be interested in the game and eventually become a real gamers. In fact, the history of the game is like this, even many years past, it has never changed. Therefore, the soul of the game is that "everyone's game," and "our game" not only refers to the width, I think that also has the depth of the game is the best game.
Miyamoto: It is indeed the case. This time, whether it is in the living room or bedroom, this game can give full play to its functions of.
Iwata: So finally, in this Nintendo "Wii U" dedicated to everyone before, Mr. Miyamoto players trying to convey to the world what kind of information?
Miyamoto: Well … … Sure enough, in the long history of which console, Nintendo has finally come to the fore, you can rely on their own hardware for the game. Thanks to TV has been taken care of today can finally leave the parents separate – and so the feeling (laughs).
Iwata: Thank you.
Miyamoto: This function may be breaking the fixed pattern of household machines in the past, perhaps like the world of the game makers who initiate, and we will have what kind of feedback? I'm looking forward to, hope that we can be positive introduction of life of the bar
Iwata: We have long been discussing the "new living room console form," "home machine to use" and other topics, because finally the emergence of this new structure to achieve it? Responsibility although significant, but we have also jumping for joy. Before the sale we will have to mustering the strength to refueling ah.
Miyamoto: Yes, ah, of course. Because it is at home full advantage of a appliances, if we can have a "do not want to return them to go without it's" this feeling just fine.
Iwata: not just the current of these readers, if you and your family all think enough. Today is really very grateful to you.
Miyamoto: Thank you very.
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