I must admit, I enjoy playing female characters as much as their male counterparts. Since adventure, action, side-scrolling fighters, platforming and RPG’s became popular in the 80’s (after the industry came out of the infamous video game crash of 1983), its storylines in those genres became a new concept to set itself apart from Arcade based games and make it more suitable for home consoles. The storylines for all those genres which nowadays felt just basic, it was where you had predominately male protagonist game characters against a predominately male antagonist game character; then you had the female game character who was most likely a Princess or Queen who gets somehow kidnapped by the antagonist (villain) of the game. So, the protagonist (the hero) had to rescue the Princess from the villain. As a kid growing up in the 80’s who is in love with video games thought that female game characters were portrayed as the vulnerable types getting kidnapped all the time. Therefore, the storylines were almost always “save the damsel in distress.”
Early signs of women being protagonist heroes was Metroid with Samus Aran, and then in the 90’s it was the Street Fighter character Chun’Li as the first female fighting character. If it wasn’t for that character, there wouldn’t be a Nina Williams, Kasumi, or a Lara Croft. Speaking of Kasumi, she was the first female protagonist in a fighting game called Dead or Alive. In the 90’s and the 2000’s, you had female characters who had leadership and were strong minded to keep their people together such as the classic real-time strategy game Warcraft III’s Tyrande Whisperwind, and Maiev Shadowsong, but you also see how female heroes ended up being portrayed as sex symbols, one example was Lara Croft, who dressed in skimpy outfits and has a cocky attitude but at least is a badass. And there were fighting characters in Dead or Alive that were sex symbols. Who remembers Dead or Alive spinoff game, Dead or Alive Xtreme Beach Volleyball, ironically the ESRB rated it M (Mature) simply because you got computerized female characters running around in their skimpy outfits? At that time all this was getting out of hand. I thought that Princess Toadstool, Samus Aran, and Chun’Li were the characters that got class and not dressed too sleazy.
However, things were changing in the 2010’s of video games where the Tomb Raider franchise got rebooted and repackaged the Lara Croft character, making her more humble, down to earth character with being a badass. It set the trend to for us gamers to take a step back and say how women in video games were portrayed as sex symbols as just plain overrated where the concept of saving the damsel in distress in the 80’s and early 90’s was just redundant and bland. I liked the new three Tomb Raider games and how Lara was portrayed than in the 90’s. I also liked playing Horizon Zero Dawn where the protagonist of the game Alloy was portrayed as a strong, courageous down to earth woman who can kick ass in the game and use her wits to overcome big strong machines. I liked Star Wars Battlefront II’s single player campaign where you play a female protagonist named Iden Versio who was a strong, courageous badass, no skimpy outfit required to sell millions of copies of the game.
So, women in video games should get the equal rights as men. The game industry has come a long way of being creative and taking chances for better or worse in female characters, pulling in male and female game fans alike together. No need for the over-the-top female sex symbols computer characters to get geeks excited to buying a copy of a game.
Jonathan
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