you meanit has a sandbox mode that allows players to just drive around and wreck scenery, how fun :) it's almost worth it just for that.
jpnelson82's forum posts
Does the Xbox version of World of Tanks include or will it include offline play options against bots?
don't bother learning the stupid bow, use a gun with a suppressor. The maximum practical range of the bow is 50m. If you have a clear line of sight you can hit a target from beyond 120m with a Z93.
I'm going to say no, the fancy tomahawk with the ornate blade will not be thrown. Connor may have smaller, and plainer throwing axes, but I doubt it. Throwing axes like the Francesca were mass produced, and soldiers often carried as Many as four into battle. If Connor was going to use throwing axes they would be seen on the character by now. Plus, a flintlock pistol would be more effective, since it requimotion lot less skill and effort to use.
New to Assasin's Creed always interested, but never pulled the trigger and purchased one of the games.
Should I buy 1st Assasins Creed before this one?
amdemartino
Do not get the first game if you, just don't get the first game. Look, the story as it exists now really got started with AC2, not AC1. AC: Brotherhood introduced gameplay elements like citizen recruitment, calling allies to help in combat, and towers and influence zones. Purchase AC2 to understand the story, but Brotherhood for a sample of the gameplay.
Well, I did pick up XCOM and so far the game has been a lot more fair than Panzer General was, I have yet to see an entire halb-zug wiped out by a single sectoid, who just can't miss.
Or the really fun ..... i got crit behind 2 walls. Not sure how tactics can prevent that.
But still i think both matter. You need to play well an get lucky.
thrice00
I'm glad you asked, let me explain.
I basically figure the Bundeswehr model is the best one for this game. The smallest independent unit in the Bundeswehr is 5 soldiers and called an Halb-Zug. An infantry Halb-Zug consists of one NCO, two riflemen,an LMG gunner, and gunner's aide with SMG. Translated into XCOM, that would be four assaults and one heavy. Infantry units revolve around the heaviest gun they have, in this case the LMG. if you have six soldiers, you'd go with the list above, and whatever unit type you desire. However, in the German model the sniper is there to support the Zug, but operates independently from it, so really in their model snipers make no sense in a unit of fewer than six. That's the sort of information I'm asking about, does knowing that sort of information help or is it a game, and game tactics are what you should use because luck is more important.
Back in the ancient days of the 133MHz P1 chip and the A drive there were games called Panzer General, Allied General, Fantasy General, Pacific, and probably a few more I'm forgetting. My memory of the games is primarily one of luck mattering more than unit stats or tactics, or anything else short of weight of numbers, maybe. In these games I had zero luck, even my entire army could not dislodge Italian regulars from Sidi Barani, despite my technological and statistical superiority. Squadrons of fighters, whole regiments of infantry, and tanks in their dozens would fall to the Italians. That experience put me off turn based strategy games, and I got into RTS games like the original Warcraft, and Tides of Darkness. Now, along comes XCOM, and I'm older and I've since learned a fair bit about small unit tactics and the like from real world experts, field manuals, instructional videos, and I'm curious, is luck still as relevant as it was back then or will real world tactics beat the luck factor?
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