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Rather than simply hitting blocks, Fizzball has you directing a rolling, bouncing bubble that will swallow up everything it touches, assuming that the object is small enough. Just as in Katamari Damacy you start each level of Fizzball by picking up the smallest objects available, in this case butterflies. But as the Fizzball collides with objects on the level, it causes reactions - trees drop acorns, broken crates spill apples, chickens lay eggs. And with each gathered item the Fizzball grows larger, allowing for the collection of even larger items and animals.
Though the game isn't all that hard and the graphics are very cartoonish (and exceptionally well-done), to dismiss Fizzball as only a children's game would be a mistake. It's an interesting and very thoughtful redesign of one of the oldest of game formulae, and with 180 levels has enough depth to keep the action-puzzle crowd busy for weeks.
Granted, it's not the best descendant of Arkanoid that I've ever played - that honor is still claimed by Nurium Games' amazing BreakQuest - but Grubby Games has certainly shown that any design, even one 31 years old, can be turned on its head for a completely fresh, entertaining experience.