jrclem / Member

Forum Posts Following Followers
930 104 55

Fun with Fluid Dynamics

So what do you get when you mix a French physicist, an Irish mathematician, and Pong? Well, that would have to be Plasma Pong. And incidentally, that would also be an answer to the question: How do you redesign something as primordially simple and fun as Pong? Two paddles on either end of a fixed, rectangular field of play, with a ball bouncing back and forth... Two sides are closed, causing the ball to ricochet in an elementary Newtonian manner, while the remaining two sides are completely open and must be defended by the paddles, which are constrained to moving in one dimension. A player scores when their opponent fails to defend their side. The fundamentals of the game are grounded in any number of sports, with the most applicable being tennis. The field, the paddles, and the ball. It's so simple. What could be changed to make a game with rules hundreds of years old seem fresh and engaging, if not entirely new? The answer to Steve Taylor was to think about that fourth variable to the equation - how the ball travels through space, or more accurately, what forces act upon it as it moves.... Plasma Pong introduces the concept of fluid dynamics to the tried and true gameplay of Pong, in that the ball isn't just bouncing around in a vacuum, under the influence of it's own inertia. In Plasma Pong the player can affect the ball not only by making contact with their paddle, but by either spewing "plasma" onto the playing field, altering flow, or by sucking that plasma back towards their paddle (along with the ball), and blasting massive shock waves across the field. The resulting game is very much an entirely new experience to any classical Pong remake, not to mention visually impressive. Fans of Geometry Wars: Retro Evolved would probably see some similarity. Plasma Pong is an excellent game. The AI is challenging but beatable; more often than not, you'll be your own worst enemy. It's FREE, so you really don't have any excuse not to try it. And I would be willing to guarantee that it's the most fun you'll ever have involving Navier-Stokes approximations.