"Huh, challenging? Sounds like this guy is just an untalented, impatient noob.", "Cheap? You gotta be kidding me.", "This guy needs a lesson in being patient and not weeping over a challenge.", "Damn millennials need to be hand-held in everything."
Did any of the above thoughts run through your head when you read the title of this blog? Probably. But just take a moment, run some cold water through your hair, calm down and think: What's the line between challenging and cheap? Balanced or unbalanced? Broken or punishing? What is it about the Souls games that makes you feel that it is challenging, balanced and even punishing rather cheap, broken and unbalanced? We all know that these games can be frustrating, and yes, people do break their controllers and keyboards over it. But what is it about these games that makes you persist with dying a hundred times? Just because someone already warned you that it WILL be challenging and you WILL die a lot? Because you know that everybody will die a hundred times? Maybe you're just so naturally gifted, its a walk in the park for you. You may as well be the guy who beat the game in 20 Minutes. Hooray for you, you made me jealous. But to all those who tore their ass off to make it past each boss in the series, why?
Its a psychology I can't understand. I've played Bloodborne a lot recently, and it was hard, very hard, making it to the end. And I made it to the end. But at the end, I wasn't really even focused on the ending. A question echoed through my mind: What made me go this far without enjoying even a second of it? An immediate answer was that I wanted to prove to myself that I can do this but I'm not satisfied with it. Maybe you can answer that question for me, dear reader.