Halo Reach - Beta Maps, Compliance, and Tools
by k1ll8_saurav on Comments
Okay, some more info from the Bungie Explains blog. Here, we'll be talking about the beta maps, the rules of compliance, and tools of destruction (armor abilities and weapons). And, for those of you who seem to follow me, I'm sorry for the long delay between posts. Been like 12 days. Anyways, starting off with beta maps. There's four of them: Swordbase, Overlook, Boneyard, and Powerhouse. Swordbase is when two classic Halo maps make babies. I don't remember the names. But it's assymetric with multiple floors to please jetpack-noobs and has enough CQB to put the Energy Sword to good use. Powerhouse is an assymetric map with a dam at one end and a beach at another: a remake of High Ground, of course. Overlook is a campaign-inspired map for Network Test 1, or Generator Defense. And Boneyard is scarcely talked about, but is mentioned by IGN as being "inspired by the beaches of Bangladesh". It's primarily vehicular focused and is said to be bigger than Sandtrap. The 10 second rule for compliance is just a timer to get you back in the map. So, you have 10 seconds per game to get back in the boundaries. If you step outside for 3 seconds, you now have a total of 7 seconds before you're killed by the Guardians. A little twist on the regular countdown. However, some players suggest the timer resets every time you die. We don't know yet. And tools of destruction. Well, you get tons of new tools. I believe I've covered all armor abilities, but on a side note, if you boost yourself up really high with the jet pack, and you don't have enough juice to lower yourself down, then you'll die from fall damage. And for fall damage, it correlates to your height. So, 5 feet? No problem, just a tickle. 20 feet? You might break a couple bones. 100 feet? Good-bye.