... looks VERY promising. Now that can mean very little when talking about a Peter Molyneux project but maybe he cast his spell on me again because I'm psyched for this ride bouncing in the backseat yellin "are we there yet!?"! As usual though, I've got my wish list and am ready to play fantasy game developer so here goes XD;
-more environment interaction.(Exploration and Combat)
Now i know the touch system is being developed and that hopefully will include picking up and using objects etc. That could integrate well with combat and exploration very well. For example, fighting in a bandit camp close to stacked up crates and barrels, hitting the touch (which i hear is context sensitive) button would tip a crate over onto a fallen opponent or maybe if held down a bit would grab the targeted/closest opponent and toss them into the crates. Held even longer would result in a more brutal or aggressive attack like smashing their head into barrel repeatedly or smashing it to daze them then decapitate them as they lay over the barrel.
For jobs, the hero could find work as one of the ever present dock workers lugging cargo from ship to shore, delivering goods to shops, maybe even be a masseuse/masseur hah! (I know LionHead, they'd do it too if they thought of it haha), Messenger, courier or a bouncer at the pub. And speaking of...
I always liked the pubs in the Fable series. they had that perfect atmosphere, people talking,laughing, drinking, slurring, snoozing, but I always felt like i was not welcomed or am always about to leave because I couldn't sit down. Hero can sit at the bar, get own table and fit with his/her followers/friends or if there are people you've become friendly with spot you they'll yell for you to come over and join them. drink and sing pub songs could be an inpromptu mini game. A dart game would be fitting! maybe it's done on a bit larger board and daggers and small hatchets are thrown (which could tie in to learning a combat technique, maybe). Some non-fatal combat would be a nice element especially to a pub scene; The option to fight unarmed could possibly be universal and could be a unction of the safety toggle featured in Fable 2. It could have 3 settings; 1:non hostiles are safe, weapons and magic are enabled. 2: safety off weapons and magic enabled, hostiles, non-hostiles and rabbits(:P)targetable and 3: full safety, weapons and magic locked all combat is unarmed. maybe the magic button in mode 3 will be for taunts and bravado and the ranged button will toss rocks, mugs, etc.
Hopefully the hand holding feature will have alternate animations for different people like Mr. Molyneux spoke about the greeting emote. like if a male hero (straight) wants to lead another man he would instead put his hand on or across his shoulder. I just think two adult battle hardened burly men skipping hand in hand to the pub looks weird.
(unfinished)
-Expand Hero Customization (broaden influences)
Liked how certain foods had significant effects on the hero's physique but it turned out that there were only a few variations on the one base hero template for each gender. If other influences were incorporated and worked in tandem with the weight and alignment alterations, players could have a more unique avatar than before.
-running places instead of taking a carriage increases muscle definition and strength to a lesser degree.
-Eating alot of meat would bulk up a physically active character (melee fighter) to look like a UFC fighter.
-A heavy drinker could end up with a beer gut rather than outright overall obese and even a red nose.
-Activities like alot of climbing, vaulting, and food like eggs and fruit would make the Hero taller.
-Favoing a particular spell could affect skin tone in abnormal variations like orange/red glow scarring and blackened finger tips as a result of favoring fire spells. General heavy use of magic will pale the skin and probably darken extremeties like finger nails, eye lids, hair, lips.
(unfinished)
Public Perception of Hero
The Good/Evil sway of alignment was developed a bit more in Fable II, I'd like to see it's influence go further than just scaring innocent villagers and a confirming comment from a bandit.
-If a hero becomes definitively evil then they may be unwelcomed in some places and may have to force their way in. Maybe with a rudimentary law and democratic system, the hero will be grudginly allowed entry to a lawful, peaceful town but will be subject to heavy surveillance by security and avoided by citizens and. Other places where evil as the hero may be, if he/she has significant influence and power eg. owns alot of property or a few businesses the hero may be accepted but still not fully trusted.
On the other hand, the evil hero could actually be accepted by the bandits and they could become non hostiles where guards and soldiers would become the regular hostiles. The evil hero could then frequent bandit camps and outlaw towns being fully accepted as one of their own and can be able to buy weapons clothing and equipment and just do general trading like a good hero would in Bowerstone or Oakvale.
Miscellaneous Stuff
-able to contract Balverine condition, changing to beast at night. May be slightly weaker than usual in human form or some drawback to not make the condition too powerful. (curable)
-More clothing options. some simpler clothes and more ways to wear them to allow for more personal alteration eg. toggling a hood up or down on a robe or hooded cape, rolling sleeves up on a shirt, belts as their own piece. applying pattterns as well as just colours. some permanent alterations like removing sleeves. gloves individually applied to each hand (so hero can wear one or miss matched gloves etc.)
-Weapons have sheathes and some can be adjusted to be worn on different parts of the hero;a short or lon sword can go across back or on left or right hip, pistols can be worn on holsters left or right, or tucked into waist band front back or sides.
(more to come)
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