WARNING: will contain spoilers of several games and/or series. Will be marked with caps SPOILERS and SPOILERS END in case you still want to read on.
For the past sixteen years I've played a lot of games (still haven't finished adding to my collection log) and I've played the good, the bad and the awesome of many of the mainstream and those that didn't even get a mention during their time. But the memories of those games live on in not just me, but many gamers who had also experienced the lost treasures of the past (and present). As I wrote this entry I had notepad open adding games that I remember for being outstanding games but was dropped for different reasons. So below are some ofthe games and series that deserve a sequel in my book.
CHAKAN: THE FOREVER MAN
![Chakan](http://www.vigster.com/users/user_images/large/chakan1047.gif)
Not well known amongst the gaming community, Chakan the forever man was a Sega mega drive (and game gear) game released in 1992 based on a comic series of the same name by R.A.K comics. Ed Annunziata (who also headed echo the dolphin) saw the comic at a convention and was impressed with the work, offered to make a video game adaptation of the series. The game was unique platform game as many at the time were based on popular children's cartoons and comics, the game had a dark feel to it with it's dull colour palette and well developed (for a mega drive game) story line. To give an idea what I'm on about here is a quick summery on the story of the game.
SPOILERS
(beginning dialogue of the game)
It has been long…
So very long…
I have hunted evil for no more then a thousand years.
Yet, I remember well how this pain started… as though it was just yesterday.
When my blood was warm, I was a great warrior. Neither man nor beast could best me in mortal combat.
Then, in my arrogance, I said one day even death himself will bow before my swords…
He smiled and said, from a man of death, from death himself, a wager. If you win, eternal life is yours. If I win, your soul is mine to do with as I wish. Foolishly I accepted…
With sword and spell, we clashed toe to toe. The world trembled at our unleashed powers.
I attacked with such fury and might, that even death was taken aback, and then, incredibly felled!
I toppled the master and he granted my reward.
I am cursed to live until all supernatural evil is destroyed.
I hunt…
And fight…
And kill…
Until the end of my curse.
Only then will I be able to seek solitude and forever rest.
(extra bit from the booklet)
"You are a tactful swordsman, so I will not renege on our wager. I grant you the kiss of eternal life, but, for your arrogance and pride I will temper my gift with this curse. Each nightfall, evils will be shown to you, and the pain of their victims will be your pain. You will never know rest as you wander this world searching to slay the horrors that haunt your sleeping world. You will suffer grievous wounds, but you will not die, and as eternity rolls on, you crave my touch. Your face will bear my visage, and your eyes will burn with hellfire. Let it not be said that I am without mercy. There shall be an end to your curse, if all the beasts of the dark are slain, then you may find rest."
(The ending dialogue of the game.)
The mocking laughter of the dark one, Death!
Chakan, it has taken you a long time to come to this...
You said… You said when all of the beasts of the dark were slain, then I would have my rest.
Hah, hah, hah, hah… let me now show you the totality of your curse, Chakan.
Look above you.
See the countless stars above…
Each surrounded by worlds like yours…
Worlds thick with supernatural evils.
They are so many and so far away, and you are stuck on this mote of dust waiting to reach them…
Waiting such a long, long time…
Waiting forever.
Not all evil has been destroyed!!!
SPOILERS END
That's the storyline without adding on the comics or the descriptions of the eight bosses in the game. Even without the story line this game was know for pure difficulty, the game was surprisingly hard for it's time with few getting past the first four bosses (as many would play practice mode which gave you infinite potions but only allowed you to go halfway through the game).
![Screen shot](http://bulk.destructoid.com/ul/user/2/25509-94772-chakaningamePNG-468x.jpg)
Only till recently I was able to beat the game and that was because I used an emulator so I could come back to it instead of dedicating an entire day to it. But even with a modern age handicap it still proved to but as and fun and as hard as I remembered it. This game did have a sequel in development in 2001 but became vapourware and eventually absorbed into the non-canon game Legacy of Kain: Blood omen 2.
In terms of ideas for a sequel, the developers had a similar idea to what I had for the series. It would be several thousand years and eventually humanity is able to travel the stars and Chakan will finally be able to slowly (but surely) cleanse the universe of all supernatural evil so that he could finally rest. The game would go into a sort of Sci-fi genre with swords and spells thrown in. with my idea though each of the levels would be a small sandbox world which would allow Chakan more and more access depending on what items he has collected from his journeys around space, such as a cloak so that he can walk freely among non-hostile citizens of these different worlds and species. It would work similar to devil may cry and god of war but be more on seriousness and platforming instead of combat taking all the glory.
LEGACY OF KAIN
![Legacy of Kain](http://img205.imageshack.us/img205/6131/obalpredni2zj7.jpg)
A series that has had relative success but has yet to see a sequel on the current generation consoles, with five in the series the game tells a story involving time travel, fate and self control over one's destiny. Between the five games you play to protagonists – Kain the title character and first on to be played in the series (Blood omen, blood omen 2 and Defiance) and Raziel a 'good guy' turned 'bad guy', turned unwilling pawn (Soul reaver, Soul Reaver 2 and Defiance). Each have similar abilities as both are (were in Raziel's case) vampires but have distinct differences. While Kain was similar to the traditional vampire (drinks blood, turn into a bat) with some extra abilities like turning into mist and telekinesis to name a few, raziel is a undead wraith feasting on souls instead of blood and able to jump between living world (material) and the spirit world (spectral).
And while the story; voice acting and atmosphere were solid through out each game, the game play went up and down but never to terrible. For blood omen it was a above head RPG like game, Soul reaver 1 and 2 were free open world 3rd person games, blood omen 2 was a chapter based 3rd person and Defiance a DMC like game (in camera and feel).
![Screenshot](http://www.file-extensions.org/imgs/app-picture/2790/legacy-of-kain-defiance.jpg)
A sequel was in discussion as leaked concept art and 3d renders titled "legacy of Kain: The dark prophecy" the team had several hiccups and setbacks along the way. First and foremost Crystal Dynamics were but in charge of the Tomb Raider Franchise after core designs made a poor attempt with angel of darkness and for the time being had been working it seems solely on this franchise. Second Amy Henning the writer and director of the series (from soul reaver 1) left the team to work with naughty dog to write and direct uncharted 1 and 2. Lastly Tony Jay, voice of the Elder god (seen as the main antagonist) who has been in all five games died in 2006 at age 73, and with his distinctive baritone voice he will be a very difficult man to replace and give his character justice.
SPOILERS
Now to recap the ending of defiance.
Having discovered that Raziel had a choice in his fate, Raziel purified his soul reaver and sacrificed himself to Kain's reaver in order to purify and create a holy weapon that not only had incredible power but was able to open its wielder's eyes to the spirit world. This allowed Kain to finally see the one responsible for the events that had happened, with his new blade he was able to hurt the elder god and fend off his attacks.
After escaping the elder god's attempt to bury Kain alive, he looked out to rest of the world and thought of Raziel's sacrifice now knowing what he needs to do to put an end to this fight. Raziel gave what Kain had lost a long time ago, the first bitter taste of hope.
SPOILERS END
The game does need a sequel, one more to wrap up the loose ends of the plot and an ending to it. To me it's the equivalent to Shakespeare's writings for the gaming scene, not as recognised as others and is still a game I measure others to in terms of story. Here is a sample of the writing from soul reaver 2
Kain: Thirty years hence, I am presented with a dilemma... let's call it a two-sided coin. If the coin falls one way, I sacrifice myself and thus restore the Pillars... but as the last surviving vampire in Nosgoth, this would mean the annihilation of our species... Moebius made sure of that. If the coin lands on the reverse, I refuse the sacrifice and thus doom the Pillars to an eternity of collapse. Either way, the game is rigged.
Raziel: We agree then that the Pillars are crucial and must be restored.
Kain: Yes, Raziel, that is why we've come full-circle to this place.
Raziel: So after all this, you make my case for me. To end this stalemate, you must die so that new Guardians can be born.
Kain: The Pillars don't belong to them, Raziel... they belong to us.
Raziel: Your arrogance is boundless, Kain.
Kain: There's a third option, a monumental secret hidden in your very presence here. But it's a secret you have to discover for yourself. Unearth your destiny, Raziel. It's all laid out for you here.
Raziel: You said it yourself, Kain... there are only two sides to your coin.
Kain: Apparently so, but suppose you throw a coin enough times... suppose one day, it lands on its edge.
FUTURE COP: LAPD
![Future Cop LAPD](http://upload.wikimedia.org/wikipedia/en/3/3f/Futurecop.jpg)
Just want to mention that this is on the play station store, don't know which one as I have the original copy.
Released in 1998, Future Cop was a 3rd person mech game developed and published by electronic arts and released for the Playstation, Mac and PC. The story was a day in the life of a pilot of a mech called X1-Alpha a highly advanced police mech that could transform into a hover car and armed to the teeth to deal with the apocalyptic city of Los Angeles. Other then that the game took a arcade feel to the story (being none) and concentrated on gameplay.
The single player (and co-op mode) contained 8 unique levels each fighting a different bad guy from mad scientist to hardened mob boss to a supercomputer. The mech itself was armed with three sets of weapons and rapid fire weapon (gatling lasers, machines guns and lightning gun), heavy weapon (hellfire rockets, concussion beam, fusion torpedoes) and finally special weapon (mortar, shockwave generator, mines). When you have co-op enabled, both players share a single health bar so if one dies it's restart, which is a good way to encourage team work and evading incoming fire.
![screenshot](http://legacy.macnn.com/thereview/reviews/futurecop/split.jpg)
The next part is the multiplayer, though only two players the game is more then just a simple death match. The game mode is called Precinct Assault and can be played with one player as well. The aim of the game is to destroy the enemy base by getting one of you tanks into the enemy's base, however this is not as easy as it sounds.
Across the maps (five in total) are turrets, outposts and power-ups each could be taken by pressing the action button (L1) and power-ups simply by moving over them. taking turrets and destroying enemy ones earn you one point while killing the opposing player earn ten and takes ten of the player (to the minimum of 0) this allows you to form an offensive by buying tanks (1 point per tank to the max of 20) or you can boost your defence by building attack helicopters (same price and restriction as tanks) that attack any enemy that comes close enough to your base. Finally you can spend 30 points on an outpost; there are four outposts (usually one in each corner of the map) which defend the left and right hand side of the main bases. These can be bought next to the enemy so that tanks can be deployed close to the enemy, however they cost double points (2) you can also invade their airspace a little by doing the same with the helicopters.
One last thing to mention on the multiplayer is the super units, when you reach 50 points you gain access to the flying fortress and Juggernaut which you can have only one of each. The flying fortress defends it's teams half of the map so if both have them deployed they can get into dog fights with each other, while the juggernaut is the same as it's smaller brothers but can deal and take a lot more damage and if taken lightly can destroy a player several times over. Both these can only be deployed from the main base and not an outpost.
For the single player part of Precinct Assault, the player faces sky captain who unlike the player has a gun ship and if damaged or runs out of ammo can go behind his base and automatically rearm and heal. There are ten modes of difficulty in which to beat him and you can do this on all five maps (a total of 50 times to beat him) beating him on the first four maps gains you entry to the last map which in my opinion is worth the work.
Other then a lack of story line the game was very enjoyable in both single and multiplayer. The soundtrack was superb and game had quite a few funny moments. From internet chatter it seemed that this game ranked well with reviewers, if I can remember 90% from the official Playstation magazine (and gamespot gave this a 7 with the only flaw being restarting a level when dying) but the game got little advertising and thus wasn't thrust into the spotlight so sales were poor.
These are a few games that stand out to me most for a sequel, at the high end of gaming quality.
So do you the readers have any long lost favourites you would like to see the return of? perhaps Little Big Adventure or Call of Cthulhu? leave a comment to let me know :D
Log in to comment