ghost recon two
by kaziechameleon on Comments
While most people were obsessed with the ghost recon series i found them good but dissapionting, they didn't have very good graphics, just good character models. THe colors were rather bland and as such the bad guys did often tend to blend into the enviroment. since you almost never saw the bad guys unless you were sniping them, you tended to relly on your AI teammates, who would often get mowed down before you new what was going on. the game had lots of promise, and i wish that the sequel would have taken advantage of the farcry engine. since the "sequal" seems to have lost its self to the consulation that is takeing place every were i will consider brother in arms the spiritual sequal to ghost recon, and the way it looks now that game looks to have lots of promise and to cash in on the potential that was ghost recon. large sparling outdoor enviroments. two firing teams, that you command, the basic concept in gameplay between the two is immensely simmaler, and i think that the difference is the little things, like better AI Better enviroments, and way better if not the best level design ever. I can't wait to command a tank, or to wield a panzerfaust in this new game that looks to set the bar for war and tactical stratagy and realtime strategy and level design and story and presentation and so much more brother in arms is now number one on my list, i'm anticipateing the game more than halflife, while i'm anticipateing halflife2's technology and mods more than this game. later gtg to class