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I do wonder

I do wonder what will be accomplished in the new call of duty expansion pack. i love call of duty, its one of the best fps games of last year. It's only real restriant was the engine. i truely hope that the sequel, when it happens wields a powerful graphics engine, and a great physics engine that will make explosions more fun. also lighting is very important if they plan on haveing any night levels. i can'wait for the next gen war games, like the new medal of honor and brothers in arms. they look to cool. and something that has yet to happen is a truely great jungle war game. the main reason i think that this hasn't happened is because of graphics and technology limitations. but the new medal of honor game though it looks cool, seems extremely limited in terms of enviroment. for the jungle to feel real you need some vast openness were all there is, is jungle(trees bushes real cool lighting so that light filters down on you through the canopy. the closet game to capturing this feeling is farcry. but it is still extremely limited in feeling. for example, the level design, though some of the magnificent in a first person shooter ever, its still limiting in that different porions of the level are seperated by phisical bounderies so that this area is played with only close combat in mind, and you have to travel out of the revine to find were you can play with bunkers, or use the cat and mouse technique, or the sniper fight. besides playing video games i paintball. and some of the best scenario arenas i've played are designed so that there is a lage portion of the map set up to acommodate each different play style, so that every play style has it's zone, but there are no bounderies between these zones, so that one can work the boundry line of one of these zones, and have a awsome experience, but the best part is that though it takes some getting used to there is so many possibilities in this level or map or arena design that replay value is endless and no two games are ever alike though the map never changes. though this concept would work best in a multiplayer game. it would also undoutably add to the open ended effect in say a game like farcry. you see your enemies move to were you want it to happen anddo what you do best. this would however require some amazeing AI.