so i finally played C&C3 what a pleasant supprise, the game features fast furious simple and relatively fun gameplay. i'm going to talk about my time in skirmish playing the good guys.
first let me say what i like
the visuals, they are beautiful especially for the engine the game is running on, i love the speed of the gameplay, the tempo is quite up beat and i could see quick scirmishes in under 30mins being the standard for this game and a first for RTS's. the unit types varieties and animations and implementations, the artillery seems well balanced fun feasable and beautifully rendered, as do the tanks and infantry. i love the reasorce model, simple but different, closer to supreme commanders than you would think. beautiful enviroments, good responsive controls.
things i didn't like
glitches, mianly animation and pathfinding, and clipping. i'd say 90 percent of the time my artillery animations would cease, and 50 percent of the time this seemed to effect the functionality of my artillery, bassically it would glide around and not fire anything, quite dissapionting. out of a group of 9 jugernauts only two remianed functional durring a base assualt the rest froze and glided doing nothing. the clipping in this game is horendous and seems to attempt to compensate for bad pathfinding, kinda like in LOTR BFME when you cavalry could run though all of your units, yeah my squads would run through my tanks and my tanks would run through my buggy and my artillery shells would blow up my tanks(wiat a second, that isn't clipping, but alas it ended up killing two of my mamoths) though animations are detialed and beautiful for most everything when they don't have animations things look really canned, like when units enter a building or when they are shot out, buildings don't seem to take damage the way you'd want them to, not like in company of heroes, and when they get shot out of a building the ensueing cheasy animation is rather horrible. they bassically telleport your unit into the air and he falls to his death in a rather stupid looking way. also some fasets of the interface are downright criptic and clumbsy, not to mention the camera and queing frustrations, yes you can que some stuff and throw around way pionts but not as well as sup com, also the camera is annoyingly close at the furthest zoom distance, not to mention the maps feel a little small, when camera is so close to the action you don't want to be forced to examine the visual short commings, so why not pollish the game uniformally like COH, i don't know, the campiagn does look to be interesting and intriqueing, the FMV sequences are instant classics and i might get the game just for the campiagn if only EA would polish the rough edges. world in conflict looks to have equally furious combat and resolve camera issues and such, i eagerly awiat my chance to try that one. but i want EA to make a well rounded game for once, like sup com or COH then i can tell all my friends why they have to buy it rather than justifying to my self why i bought another D@MN EA RTS.
on another note i was reading the commentaries on how Sony is taking a dump on Euro consumers prides and then they wonder how they came in last place, more money for a technically inferior system, and not just a little more, 230 dollars more. gosh, i'm not supprised but i'm not happy either, see sony is doing buisness the EA way and soon both will loose support and money then they'll change their ways.