I agree completely, TC. Trust me, Sebz, the climbing up the wall thing was NOT useless. You don't know how many times I needed a good, high angle on an opponent but couldn't get that because I couldn't attach to a wall. More things I personally miss: The backflips Destroying trees The more complex hand to hand combat The old control scheme Prototype 1 had endless playability for me because I learned how to use these things to play in style. Prototype 2 took away all the fun little things to focus on the more important (but not as fun) aspects of the game.
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