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kittenofchaos

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Edited By kittenofchaos

Superb article, more of the same please. Any developer worth their salt would exploit the Uncanny Valley and the dissonance it creates when working on projects that pivot on feelings of unease and terror (e.g. Silent Hill, Resident Evil etc...) I would be interested to know if they have considered this in the past and made it a key part of game development.