this looks like a game for kids with lots of shiny color effects and in typical ugly blizzard-wow design. where is the great dark, demonic and creepy atmosphere of the first diablo game?
sky rails and vigors in rapture? comm´n, you can´t be serious!
infinite´s shallow and simplified checkpoint/no-death combat sucked already, now we have to encounter this in the city where the player was embraced by deep and dark atmosphere, could explore, interact and just enjoy the tactical opportunities offered by the great engine.
infinite in rapture is a heresy, like pissing in a sanctuary. just get the hell out of there and better cancel the complete series so we can remember it as it once was.
great review. exactly how i feel about this game. it´s a shallow and disappointing hype. the mindless console based saving checkpoints combat is awful. no sense for depth, atmosphere and intelligent combat strategy.
looks like an interesting game. but i simply cannot understand this saving checkpoint madness. are the game developers gradually going insane? because many games are recently converted from some sh*tty consoles to the PC, forcing the PC players to accept such sort of gameplay. when trying to pick up a new game there is hardy one without saving checkpoints. fortunately the (good) old ones still remain...
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