I think it would be great if you do a feature on graphics card APIs. What is DirectX, OpenGL and Mantle? How do they work? What does it mean that Mantle is a low-level API? Is the new DirectX 12 mimicking Mantle? What does this mean for computer gaming? Also, are these present of the consoles? Why do people say consoles are more effective (not necessarily more powerful) than computer because of low-level APIs?
I've read up some stuff, but it is rather confusing and maybe you can make a good episode out of it. Here is an interesting article I read on the subject: http://www.pcworld.com/article/2109596/directx-12-vs-mantle-comparing-pc-gamings-software-supercharged-future.html
Maybe you could cover the AMD Mantle API. There is talk that it is much better than DirectX (at least the current version 11), and may allow games to run as effectively on PCs as on consoles. I am often confused why PC graphics card have higher specs but seem to perform less effectively than their counterparts on the console.
What's up with the DirectX options in game settings? What difference does it make when I choose 11 over 9? And why do I rarely see an option for DirectX 10?
koreform's comments