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Kreutyh

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#1  Edited By Kreutyh
Member since 2017 • 1 Posts

I prefer the original 90s gameplay style from the old games.

Having played and beat the second trilogy (legend/anniversary/underworld) leaves just no taste or desire to experience them again as it's an autoguided/autoshot/autogrip way to go with no sense of danger whatsoever you can feel while moving around. Enviroment is nicer but also simplified as it looks conveniently designed to go straight trough without figuring out directions or anything worth puzzling around too much.

The newest tomb raider games are even worse: despite putting tremendous dramatic emphasis they feel something like 60% of the time interactive cutscenes which I couldn't care less while I'm supposed to play a game. I don't mind some story but having some catch button presses while I'm watching a movie just makes me feel like an idiot.

I understand Original Lara feels klunky compared to modern standards to move with but that was just what made the game fun and challenging... you really feel one mistep can make you die in a second and that's the premise most of the platformers are based on.

In addition to that, figuring out what to do in the map is the puzzle you're supposed to beat in order to get any sense of acheivement otherwise missing in following installments.

don't get me wrong Im fine with making new things different but so far the newer games may look nice but just aren't fun or challenging anymore.

They should, (just saying) be using the same game engine to make both an easy and whiny version for kids like ones that came out, while developing in the same time a more kickass version (with a kickass lara again) for kickass gamers.