I absolutely hate when games toss out decisions as the 'good' or 'evil' decision. It frustrates me. Like in Fable 2, when you have to seek out this bandit who's plaguing some farmer guy, and, when you finally get to him, the farmer appears and you have the choice to either kill the bandit or let the farmer take him to court to be hanged. Who cares? He dies either way! Being shot is far less painful than being hanged, so shouldn't the 'evil' choice be the 'good' one and the 'good' choice be the 'evil' one? It makes no sense! And what about the hordes of bandits you just hacked your way through to get to this one bandit leader? They didn't get any choice in the matter of whether to live slightly longer and die much more painfully or to die relatively painlessly right then and there. The moral systems for games need a serious revamp.
lampshade820's comments