Recently, I played Final Fantasy XII (the US version) again and I noticed how boring it became 3 hours later. I started thinking why it became boring and I reached a conclusion that it was in its completely-free license board system. I thought about this massive freedom and remembered Fallout 3, which had me bored because of its open and rule-less world. Now most of you will flame me for hating freedom but realize this: I love freedom to a certain extent.
Since GTA3, games with open-worlds and sandboxes have come out in packs and groups. They had the same theme: Do what you want, where you want it, whenever you want. All you do is save your game and you can run around shooting civilians from your car. I'm not against that in any way. I actually had great fun in GTA: San Andreas as I drove around with 3 stars on my head. But as time passed, the "freedom" you put in a game changed from something to make a game unique into what you need to avoid the replay-ability issue found in most RPGs.
Now this freedom isn't just in how open your world is, it's in different aspects of a game. You have the freedom to choose your dialogue in a conversation. The freedom to choose what equipment and magics your characters can use. Of course all games have this one way or another, but games that feature freedom are the ones that have bucket-loads of it inside.I see games like Final Fantasy XII with an almost rule-less license system and I see openness alright... but I don't see freedom.
Playing an open game gives you a massive world/license board/choice of words with almost no limitations and that's what bores me. There's no guiding hand to tell you that giving a Knight all the Black Magic is wrong. There isn't a long path leading you to where you should be. Freedom is to have this open space and yet have rules and limits as to how you're going to move around.
I know it's hard to make a game that creates a balance between open and closed gameplay but I hope that we get to see such beauty in the future.
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