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Post E3-Ownage (Part 1)

Since E3 is officially over and done with for another year, now it's time for all of the press and important people to go home, catch some sleep, and get back to work. But for the rest of us, we sit around, and talk about how it was, or wasn't. Welcome to the Post E3-Ownage, part one.

First of all, you can't start a wrap up without talking about all of the press conferences. Depending on how long these are, it might take multiple parts to get through them. I, currently have seen two of them (as my shiny new badge states), and I'll probably get around to seeing the third and final one this weekend, whenever I get enough time to sit down for about an hour and a half. Then I'm going to watch what I missed of the Nintendo and Microsoft pressies. Sound fair enough?

First, Microsoft. I was locked out of the site for quite some time, for whatever reason, so I missed perhaps the first 20-odd minutes (and the closer announcement, which I'm kicking myself over that), which apparently was all trailers anyways, so not like it matters, right? Anyways, I'm going to talk about something that I noticed that they missed: sales figures. I would assume that Sony talked about them, because I read the transcript, and I know that Nintendo did, but surprisingly, Microsoft didn't even touch them. Odd. Anyways, what they did talk about a lot is their new dashboard. I think it sucks. There, I said it. You want to know why? Because A. I definitely didn't pay 370-odd dollars to get a Wii, B. Sony's already got you owned there with the Home. Honestly, they look like Miis (granted, I haven't really read anything about Home, so I can't truly comment on that), except with costume changes. Bah. It really is one of those things that will take a lot of people a long time getting used to. Then again, Microsoft assumed that we were all it's b*tches, seeing as though it's held market-majority for some time, and it thought that we could take anything that it dished out. Not to downplay Microsoft or anything, but they've seemed, well, a little too high and mighty for their own good. And it was somewhat rightfully earned (figures don't lie, you know...the only profitable month for the original Xbox was the month that Halo 2 came out (sorry, but I don't have an exact reference for this, which makes it sound as if I'm lying)) due to the early success of the 360 (and the fact that Microsoft is a software skyscraper), but then again, the "other two" are catching up. No longer does Microsoft dominate the scene with first-party exclusives, rather, each are sharing their own thunder equally. Slowly, the demographic is changing. Maybe some of us can't feel it, for perhaps, the very ground that they stand on is being shaken, and instead, they go higher and higher, hoping that it'll save them from the coming storm. Others, seeing, while the tower is tall and massive, it looks the same from all viewpoints, which means that it's not terribly structurally sound. People realize that there is more than the giant tower dominating the skyline. Watch for the shift.

While that previous section may not have talked too much about the presser itself, the presser was panned, mainly because they spent a little too much time on subjects that really didn't appeal to some us out there (those same people also don't know the real name of E3 anymore, either, which, just for reference, is the E3 Media and Business Summit, not Gaming Convention or anything like that). I found it fascinating. Then again, for a 15-year old gamer to be interested in economics these days isn't exactly following the stereotype, either. Whatever.

Anyways, thanks for reading PE3-Ownage, part one. I'll try to churn out another one tomorrow.