My Reaction to the TP Review
by leminnes on Comments
Review: http://www.gamespot.com/wii/action/thelegendofzelda/review.html?sid=6161993 A list of things the reviewer of Twilight Princess Needs to know: 1. Zelda games don't have voice over. That's where our imagination comes in. It's this wonderful thing in our brain that helps of think of happy things when we're sad, helps us write beautiful music, helps us make up our own voices for characters in games. Seriously, with the new games coming out of completely voice-overed dialogue, the human race is going to become a giant amorphous blob of perspicacious philistines. 2. I'm sure everyone has heard this already but it bares repeating: Not all games need to have 360 graphics. First of all, stop comparing Wii game graphics to PS3 and 360 graphics. It's wrong and stupid seeing as all that really matters is how the game plays. Obviously, once you get into a really great game the graphics just disappear from your thought. They ultimately don't even matter. The whole fact that graphics weigh so heavily in Gamespot review scales is even more brainless. Though, I will say, I am very happy the reviewer pointed out the artistic merits. To be completely honest, this number doesn’t even completely have to do with this reviewer but a lot of other people who seem to be doing this. 3. Zelda games will always have one basic plot. I don’t even understand why it is expected to have a fresh, new story. The story always has something to do with saving something. Be it the world or a princess, Link is always the Hero. What Zelda games require is a somewhat deeper, pensive thought process on the plots in the game. Usually, the main, epic story of Zelda is not the one that has the most depth to it; often, the side stories, such as Kafei and Anju in MM and Maggie and Millie in TWW have far more depth and meaning. 4. Imagine you are Link. Now imagine you were in a fast world filled with monsters you must kill. What would you do when you find one of these monsters, press a button rapidly or wave your sword rapidly? Obviously, the latter because it is far more realistic and fun. I am going to give the reviewer the benefit of the doubt for this one only because he can have his opinion on the controls but I definitely do not agree. I played TP for a full 45 minutes and I can say it did not feel “imprecise” or any worse “than using a standard controller.” I found it very enjoyable and the fact that I could stand up and hold the controller somewhat like a sword and swish it around made the game feel far more immersive then anything a standard controller could do. Of course, the reviewer had a much larger amount of time with the game but I think 45 minutes is a good chunk of time to develop a well established view of the depth of a game. 5. The game was originally made for the Gamecube and when they were first making this game it became so large I can imagine there wasn’t any room for full Symphonic music. It was moved to the Wii at practically the very last minute and it takes a very long time to fully orchestrate, rehearse, and record an orchestra especially for a game this epic. Although, I immensely wish the game’s music was fully Symphonic I must cover my eyes to this because this is not something they could do much about anyway. And from what I played, it removed nothing from the game’s experience. 6. It was mentioned that the reviewer had actually refused to play Wii Sports standing up. I assume he did this with TP also. So I suggest, getting up and playing the games. The whole point to the Wii is to be active and have fun. If you sit down because you’re afraid to look stupid, afraid you might actually be physically active during a video game, etc. that instead makes you stupid. Which would you rather be? I wonder why the game’s controls didn’t feel as immersive to him? Please refer to Penny-Arcade: http://www.penny-arcade.com/images/2006/20061113.jpg
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