About two years ago Blizzard opened the doors to the World of Warcraft, wrote itself into the history books and made online role-playing mainstream. With eight million people currently subscribed many of which were newcomers to the genre, Blizzard's new monster paved the road to a whole new kind of entertainment, and probably made it possible, for other developers to realize their projects.
Then, a couple of weeks ago, it finally arrived. The expansion pack The Burning Crusade which was so eagerly awaited by fans long cues formed in front of retailers for midnight launches midnight. Most of these people were probably players who have been on level 60 for all eternity and who finally saw the chance to explore new lands and fight new foes.
It's always difficult to review an MMORPG. Things constantly change, additions and corrections are made. That will, however, not hold us back!
The Burning Crusade takes place in Outland formerly know as Draenor, all that remains of the orc's original homeland. Illidan now rules here, you know, the guy who helped you defeat the Burning Legion in Warcraft III and who then played a large role in the expansion The Frozen Throne.
As a player, you have to journey through the now open dark portal, reach level 70 and if you wish finally battle against Illidan himself, who has retreated to The Black Temple.
With the story behind The Burning Crusade in place (mainly anyway) we can now get on to the actual review.
The main attraction in The Burning Crusade is without doubt the new continent Outland where most of the festivities will take place. This continent is divided into seven zones. Each of these is very different both in the visual sense and the challenges they bring.
The first zone you as a player will encounter is Hellfire Peninsula which lies beyond the dark portal. Yes the portal is now open rather than just standing there in Blasted Lands, just as useless but no less intriguing then a TV running a fireplace-screensaver for two years.
This area is without a doubt the largest ever in World of Warcraft. This is an excellent introduction to the expansion as everybody will want to visit this place right away. Hellfire Peninsula offers tons of quests and new instances, which you can jump into and start playing the moment you set your feet on Outlandish soil.
And so it keeps going. From the mystical swamp area Zangarmarsh with its enormous mushrooms, to the wide ranges of Nagrand, until you finally reach Netherstorm around level 70. There is something for everyone to do both alone and in groups. Blizzard has put an enormous amount of work into the number of quests. In some areas, it actually feels as though there are too many for you to complete before continuing to the next zone. Fantastic, this is just what we wanted.
Besides this Blizzard has made it so that in areas with many players monsters respawn more quickly. Of course there have been some queues in some areas, but in general the zones are so large that this problem is kept to a minimum.
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