Yo,
Sup.
I'm back again this time with the review of Platinum and Kojima's Metal Gear Rising: Revengeance.
Follow the link below or click here
http://is.gd/OgisW9
Select quotes from my review follow:
- Resulting in some of the most magnificent slow-motion finishing moves and damage physics youll see, the "Blade Mode" is rightfully the central mechanic around which the entire action of Revengeance pivots around.
- Platinum have developed a reputation of sorts of providing smooth action with emphasis on the word smooth ever since Bayonetta and Revengeance continues that tradition.
- Storytelling for action games is a reversal of Metal Gear Solid. The game is no longer driven by its story and instead Revengeance merely needs it to give a basic background.
- Cyborg, ninja, badass, tortured maniac with a split personality it was almost like someone was ticking off the Coolest Things in a Character checklist when they envisioned Raiden as the protagonist.
- The focus on parrying as the defensive mechanic makes Revengeance feel like a much-needed refinement of the typical hack-n-slasher formula.
Hope you enjoy the review of this solid game.
Before I exit....
ALL HAIL PLATINUM!
That's all for now, folks!
--Ansh
P.S: Remember that blog of mine I linked to last time? The one that went "The Space That Games Exist In". Well, that got featured in Critical Distance's February round-up of "Blogs of the Round Table". Little mention but it feels nice. :D