Another review.
This time I have a little fun and don the cap of a poet for the ambient "curiosity simulator" adventure "Proteus" by Ed Key and David Kanaga. It is an interesting little experiment that is bound to appeal to those who liked last year's "Dear Esther". An extension of the exploration without interaction adventure.
Games like these challenge the very definition of "what is a video game?". Sadly, it is a little too abstract and minimalist to convince the "games require interaction" gamers otherwise. Those who consider "games = experience" will enjoy this however.
Here's the link to the review
Or the text link: http://is.gd/NvFU8J
Select quotes from the review:
- An experiment in a closed room full of odd sights and puzzling mysteries that have little purpose than to simply hold your fancy and mystify you
- Think Myst without the puzzles or Skyrim without its quests
- As dawn turns to dusk, the world adopts an aura of magical realism in the blanket of the starry sky
- A world where you are a silent observer to its oddities where time is the only medium of change, the music your only companion and the seasons are lingering indicators of the time that has sped past
- Proteus is akin to a beautiful impressionistic painting in a museum where you can observe its many mysteries from a distance but never fully participate in it
The review also begins with a poetry that pretty much describes the game and the opinion itself. That poetic intro is for the "TL;DR" crowd while the review (one of my smaller reviews) is for the ones who want to know more about this curiosity.
I'm a little unsure of my "poetry" and this is one of my first proper attempts at it. So any critique of the review (meta much?) would be appreciated.
That's all for now.
My GotY blog (yep,the usually delayed one) is coming soon I promise. I just need to play Mark of the Ninja and Borderlands 2 a little more.
Later.
Ansh