I imagine it stems from the fact that Unreal 2 is a sequel, and most likely didn't live up to its predecessor in terms of nostalgia, as is the case for most sequels, which is why they usually get lower scores than other games (unless we're talking Final Fantasy.) As for comparing Unreal 2 to BioShock, I'm just going to walk around that subject, because I am a rabid BioShock fan and was twitching the entire time I read your post. But that doesn't mean I don't agree that Unreal 2 should have gotten a higher score.
We are changing how we view games, it's part of time, everything changes. The generation that loved and worshipped video games has grown up and now we don't have time for all of the 100+ hour gaming marathons that we used to, thus how long a game is can drastically affect its ratings. We are also sick of seeing the same designs over and over again, you know, the standard "jungle level" followed by the "ice level" and then, you guessed it, it's the "lava level". The reason Rapture is so impressive, is because it is the same environment throughout the entire game, you develope this feeling like you know the city, like you've been living in it. But alas, I said I would walk around BioShock, so I am going to drop the subject now and leave you with this:
Unreal 2 was a good game, so was BioShock, the reason they both got different scores despite the fact that neither has multiplayer and are both heavily based on a story experience is because GameSpot doesn't have one reviewer. I bet if you check who reviewed BioShock and who reviewed Unreal 2, they would be different. Whoever reviewed Unreal 2 probably didn't like BioShock all that much either.
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