[QUOTE="longdongsilverz"]
I think the issue with that moment, like someone else said, is that there's no way around it; conversely, however, it is meant to be that big moment in the game that players really remember and really connect with. It's meant to floor the player and if there is a way to get out of that action, that moment would not have any bearing on the player at all.
Ish_basic
I'd say some of these moments were also intended to highlight the hopelessness that is sometimes found in life or death decisions. Games like Mass Effect have always done us the disservice (in almost all cases) of offering players a route out of trouble where justice prevails and innocence is spared. I think the reality of RPing is that we have intentions about our decisions, but the reality of life is that decisions have unintended consequences. Sometimes these consequences can impact us deeply so that the person we become down the line is miles away from the person we wanted to be when we made that decision so long ago. I think the Line illustrates this idea well, even if it does at times railroad the player into experiencing it.
I think Roose Bolton from GoT best summarizes the Line's theme of hopelessness when he says "The high road is very pretty, but you'll have a hard time marching your army down it."
Well said. I agree that it is meant to portray how our decisions can have adverse, in this case unwanted, effects and those effects can lead to a completely different road in life because of that decision that we made. I think it also gives a glimpse to many who have never, and will never, be in battle just how the life of a soldier, specifically a commander, can change without a moment's notice and how it can spiral and go down the drain before you realize it.
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