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m3Boarder32

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#1 m3Boarder32
Member since 2002 • 9526 Posts

At the end of the day 360 = $400 PS3 = $600 Wii = $250Oemenia

 

No,  it's at the end of the day.

360 $300-$479

PS3 $500-$600

Wii $250 

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m3Boarder32

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#2 m3Boarder32
Member since 2002 • 9526 Posts

LMAO@the "elite." You MS fanboys finally get HDMI, a black system, and a bigger hard drive (c'mon on this one) and the system is elite? Where's the next gen DVD format? Where's the truly next gen inclusion? Oh wait...there is the headset and it is in black. My god MS is running scared.CyanX73

 

Have fun forking out $ close to $200 dollars for a Upscaling DVD player,  Bluetooth headset,  HDMI cable,  BD Movie,  & BD Remote.  All that is free with an Xbox 360 + HD-DVD Drive. 

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#3 m3Boarder32
Member since 2002 • 9526 Posts
It's a Universal Studios movie,  it comes out April 3rd exclusively for HD-DVD and DVD like all Universal movies.
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#4 m3Boarder32
Member since 2002 • 9526 Posts

120GB Xbox360 + HDDVD Drive $160 + HD Remote (Free) + HD Movie (Free) + Headset (Free) + Upscaling DVD Player (Free) + HDMI Cable (Free) + WiFi $12 = $651

60GB Playstatiion3 + BD Drive (Free) + PS3 BD Remote $25 + BD Movie $25 + Bluetooth Headset $40 + Upscaling DVD Player $70 +HDMI $10 + WiFi (Free) = $770 or more

Why the crying about price?

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#5 m3Boarder32
Member since 2002 • 9526 Posts
CAN WE LOCK THIS THREAD PLEASE?  SOMEONE ALREADY BEAT KEYWII TO THIS SUBJECT
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#6 m3Boarder32
Member since 2002 • 9526 Posts
[QUOTE="m3Boarder32"]

[QUOTE="CalmityDaunt"]Is this like pick the random HD-DVD movie out of the pile day?Skippyj9

Yes, and now i can finally return my un-opened BD of The Fifth Element.

??? Why? It's all HD... there's no noticeable difference =/

 It was a bad transfer,  the original print was dirty, and thats why it looks like ass on bluray.  It's not Blurays fault i know,  but at least they wont be using that same dirty print for the HD-DVD version.

And another thing,  not that it will make that big of a difference,  but the BD version used MPEG2,  the HD-DVD version will use VC1

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#7 m3Boarder32
Member since 2002 • 9526 Posts

That's weird. The fifth elment was made by Columbia which was owned by Sony..Frozen_In_Ice

THE FIFTH ELEMENT was a negative pickup by Sony Pictures for U.S./Canada distribution...they did not produce the film (Luc Besson's production company raised the financing). So in different territories, you'll see different distributors. That's why region-free HD DVD has a global advantage over region-coded BD content. HD DVD owners can import product from anywhere and play it.

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#8 m3Boarder32
Member since 2002 • 9526 Posts
[QUOTE="KillaHalo2o9"]

Will Im going to buy a PS3 in a week or so and, I was just wondering which system was truely the most powerfulest. We all now the GPU is the heart of the every system to display wonderfull visuals and, alot of people are saying that the PS3 cant win over the Xbox360 beause its GPU is weaker so what do you think of the tech specs? Will the Cell have enough impact to rise the PS3 higher then the 360? Discuss

        Xbox360 Xenon

  • 90 nm process, alleged 65 nm process upgrade in 2007 (codenamed "Zephyr"), 165 million transistors
  • Three symmetrical cores, each two way smt-capable and clocked at 3.2 Ghz
  • SMID: VMX128 (similar to AlitVec, just with more registers)
  • 2× (128×128 bit) register file for each VMX128 unit, 6 in total.
  • 1 MiB L2 cache (lockable by the GPU) running at half-speed (1.6 GHz) with a 256-bit bus
  • 51.2 gigabytes per second of L4 memory bandwidth (256 bit × 1600 MHz)
  • 21.6 GB/s Front-Side Bus
  • DOT products performance: 9.6 billion per second
  • 116 GFLOPS theoretical peak performance
  • Restricted to In-order code execution
  • ROM storing Microsoft's Secure Bootloader
  • Big endian architecture.

      PS3 RSX

  • Core Clock at 500 MHz
  • Multi-way programmable parallel floating point shader pipelines
  • 136 Shader operations per clock
  • Pixel Shader 3.0
  • 8 Renderin Pipelines (ROP)
  • 300 million transistors
  • 74.8 billion shader operations per second
  • 33 billion dot products per second
  • 1.2 billion Vertices per second
  • Over 275 million polygons per second (polygon count and vertice count differ)
  • 128-bit pixel precision offers rendering of scenes with high dynamic range imaging
  • 128-bit memory bus width to 256-MiB GDDR3 VRAM
  • 20.8 GB/sec bandwidth bitrate
  • S3TC

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Bgrngod

Dude, aren't those the specs for the 360's CPU, not the GPU?

Yep,  the guy probabley looked up Xenon instead of Xenos

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#9 m3Boarder32
Member since 2002 • 9526 Posts

[QUOTE="wolverine4262"][QUOTE="Dualshockin"][QUOTE="wolverine4262"] LOL... HS can't even do HDR and AA at the same time...Dualshockin
Yet,it looks better than most 360 games. I wonder just how important HDR and AA at the same time is...........

pretty important.... especially considering you're paying $200 more... BTW, when Too Human's revealed next month, its going to Royally own HS...

Too Human is the new Duke Nukem,I dont think that game should be hyped LOL.

I dont think LAIR should be hyped.

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#10 m3Boarder32
Member since 2002 • 9526 Posts
[QUOTE="wolverine4262"][QUOTE="SuperKnightX"][QUOTE="Marka1700"][QUOTE="SuperKnightX"][QUOTE="MrGrimFandango"][QUOTE="Archx1"][QUOTE="SuperKnightX"]

PS3>>>X360 according to John Carmack and Itagaki

/Thread.

SuperKnightX

Yep eventhough they both said they liked the 360 better( because of dev tools and ease of programming) both said the PS3 is more powerful I really dont see why this is up for debate.

 

CPU is quite a bit more powerful than 360's. GPU is actually quite a bit slower than 360's. Its the trade off you dont want.

LOL way to spin it n00b. X360 has a "slight" advantage of PS3 GPU. PS3 has VERY significant advantage in CPU. Plus Itagaki and John Carmack say PS3 is overall more powerful.

 

Never underestermate the effect of a slower gpu, making up for lost power with a cpu takes a hell of a lot

Cell is not a regular CPU dammit. Games like Lair and HS already show what the power of Cell+RSX can do.

LOL... HS can't even do HDR and AA at the same time...

It sure does..thats a myth lemming continue to dream about :lol:

It does HDR, 4XAA and anisotropic filtering...all at the same time.

PS3 can't do FP Blending HDR + AA at the same time.  I think thats what the above poset meant to say.

I've tried asking Nao if RSX can do FP Blending HDR + AA at the same time, and he goes on and on about the type of HDR they are implementing.  But if you specifically ask if it can do "FP Blending HDR" + AA at the same time,  he will say he can't answer that...............

Funny,  Nao from Ninja Theory can go on and on talking about the tricks he does to implent HDR,  but he cant answer a simple question asking of RSX can do FP Blending HDR+AA