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m3Boarder32

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#1 m3Boarder32
Member since 2002 • 9526 Posts
[QUOTE="MrGrimFandango"][QUOTE="Archx1"][QUOTE="SuperKnightX"]

PS3>>>X360 according to John Carmack and Itagaki

/Thread.

SuperKnightX

Yep eventhough they both said they liked the 360 better( because of dev tools and ease of programming) both said the PS3 is more powerful I really dont see why this is up for debate.

 

CPU is quite a bit more powerful than 360's. GPU is actually quite a bit slower than 360's. Its the trade off you dont want. 

LOL way to spin it n00b. X360 has a "slight" advantage of PS3 GPU. PS3 has VERY significant advantage in CPU. Plus Itagaki and John Carmack say PS3 is overall more powerful.

LOL spin it DJ JazyFanboy,  PS3 has a CPU advantage,  360 has a GPU and RAM advantage.

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#2 m3Boarder32
Member since 2002 • 9526 Posts

Oh wells,  i thought it was bigger news that a Sony movie that was heralded as the best transfer on DVD is now coming to HD-DVD.

Bluray and MPEG2 couldn't cut it i guess.

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#3 m3Boarder32
Member since 2002 • 9526 Posts
[QUOTE="LiquidMetal14"][QUOTE="m3Boarder32"][QUOTE="MrGrimFandango"]

Triangle Setup
Xbox 360 - 500 Million Triangles/sec
PS3 - 250 Million Triangles/sec

Vertex Shader Processing
Xbox 360 - 6.0 Billion Vertices/sec (using all 48 Unified Pipelines)
Xbox 360 - 2.0 Billion Vertices/sec (using only 16 of the 48 Unified Pipelines)
Xbox 360 - 1.5 Billion Vertices/sec (using only 12 of the 48 Unified Pipelines)
Xbox 360 - 1.0 Billion Vertices/sec (using only 8 of the 48 Unified Pipelines)
PS3 - 1.0 Billion Vertices/sec

Filtered Texture Fetch
Xbox 360 - 8.0 Billion Texels/sec
PS3 - 12.0 Billion Texels/sec

Vertex Texture Fetch
Xbox 360 - 8.0 Billion Texels/sec
PS3 - 4.0 Billion Texels/sec

Pixel Shader Processing with 16 Filtered Texels Per Cycle (Pixel ALU x Clock)
Xbox 360 - 24.0 Billion Pixels/sec (using all 48 Unified Pipelines)
Xbox 360 - 20.0 Billion Pixels/sec (using 40 of the 48 Unified Pipelines)
Xbox 360 - 18.0 Billion Pixels/sec (using 36 of the 48 Unified Pipelines)
Xbox 360 - 16.0 Billion Pixels/sec (using 32 of the 48 Unified Pipelines)
PS3 - 16.0 Billion Pixels/sec

Pixel Shader Processing without Textures (Pixel ALU x Clock)
Xbox 360 - 24.0 Billion Pixels/sec (using all 48 Unified Pipelines)
Xbox 360 - 20.0 Billion Pixels/sec (using 40 of the 48 Unified Pipelines)
Xbox 360 - 18.0 Billion Pixels/sec (using 36 of the 48 Unified Pipelines)
Xbox 360 - 16.0 Billion Pixels/sec (using 32 of the 48 Unified Pipelines)
PS3 - 24.0 Billion Pixels/sec

Multisampled Fill Rate
Xbox 360 - 16.0 Billion Samples/sec (8 ROPS x 4 Samples x 500MHz)
PS3 - 8.0 Billion Samples/sec (8 ROPS x 2 Samples x 500MHz)

Pixel Fill Rate with 4x Multisampled Anti-Aliasing
Xbox 360 - 4.0 Billion Pixels/sec (8 ROPS x 4 Samples x 500MHz / 4)
PS3 - 2.0 Billion Pixels/sec (8 ROPS x 2 Samples x 500MHz / 4)

Pixel Fill Rate without Anti-Aliasing
Xbox 360 - 4.0 Billion Pixels/sec (8 ROPS x 500MHz)
PS3 - 4.0 Billion Pixels/sec (8 ROPS x 500MHz)

Frame Buffer Bandwidth
Xbox 360 - 256.0 GB/sec (dedicated for frame buffer rendering)
PS3 - 20.8 GB/sec (shared with other graphics data: textures and vertices)
PS3 - 10.8 GB/sec (with 10.0 GB/sec subtracted for textures and vertices)
PS3 - 8.4 GB/sec (with 12.4 GB/sec subtracted for textures and vertices)

Texture/Vertex Memory Bandwidth
Xbox 360 - 22.4 GB/sec (shared with CPU)
Xbox 360 - 14.4 GB/sec (with 8.0 GB/sec subtracted for CPU)
Xbox 360 - 12.4 GB/sec (with 10.0 GB/sec subtracted for CPU)
PS3 - 20.8 GB/sec (shared with frame buffer)
PS3 - 10.8 GB/sec (with 10.0 GB/sec subtracted for frame buffer)
PS3 - 8.4 GB/sec (with 12.4 GB/sec subtracted for frame buffer)

Shader Model
Xbox 360 - Shader Model 3.0+ / Unified Shader Architecture
PS3 - Shader Model 3.0 / Discrete Shader Architecture

 

 

-KinGz-

Raaaaaaaaaaaaaaaaape

Maybe that's why PS3 games are starting to look better after less than a half a year in the market when Xbox has been around for over a year now, I see.

starting to look better? only oblivion and fnr3 look slightly better on ps3, and they both had big extra development time.

FNR3 with the weak lighting on PS3, and crowds half the size of the 360's version??  Gamespot disagrees

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#4 m3Boarder32
Member since 2002 • 9526 Posts
[QUOTE="m3Boarder32"][QUOTE="MrGrimFandango"]

Triangle Setup
Xbox 360 - 500 Million Triangles/sec
PS3 - 250 Million Triangles/sec

Vertex Shader Processing
Xbox 360 - 6.0 Billion Vertices/sec (using all 48 Unified Pipelines)
Xbox 360 - 2.0 Billion Vertices/sec (using only 16 of the 48 Unified Pipelines)
Xbox 360 - 1.5 Billion Vertices/sec (using only 12 of the 48 Unified Pipelines)
Xbox 360 - 1.0 Billion Vertices/sec (using only 8 of the 48 Unified Pipelines)
PS3 - 1.0 Billion Vertices/sec

Filtered Texture Fetch
Xbox 360 - 8.0 Billion Texels/sec
PS3 - 12.0 Billion Texels/sec

Vertex Texture Fetch
Xbox 360 - 8.0 Billion Texels/sec
PS3 - 4.0 Billion Texels/sec

Pixel Shader Processing with 16 Filtered Texels Per Cycle (Pixel ALU x Clock)
Xbox 360 - 24.0 Billion Pixels/sec (using all 48 Unified Pipelines)
Xbox 360 - 20.0 Billion Pixels/sec (using 40 of the 48 Unified Pipelines)
Xbox 360 - 18.0 Billion Pixels/sec (using 36 of the 48 Unified Pipelines)
Xbox 360 - 16.0 Billion Pixels/sec (using 32 of the 48 Unified Pipelines)
PS3 - 16.0 Billion Pixels/sec

Pixel Shader Processing without Textures (Pixel ALU x Clock)
Xbox 360 - 24.0 Billion Pixels/sec (using all 48 Unified Pipelines)
Xbox 360 - 20.0 Billion Pixels/sec (using 40 of the 48 Unified Pipelines)
Xbox 360 - 18.0 Billion Pixels/sec (using 36 of the 48 Unified Pipelines)
Xbox 360 - 16.0 Billion Pixels/sec (using 32 of the 48 Unified Pipelines)
PS3 - 24.0 Billion Pixels/sec

Multisampled Fill Rate
Xbox 360 - 16.0 Billion Samples/sec (8 ROPS x 4 Samples x 500MHz)
PS3 - 8.0 Billion Samples/sec (8 ROPS x 2 Samples x 500MHz)

Pixel Fill Rate with 4x Multisampled Anti-Aliasing
Xbox 360 - 4.0 Billion Pixels/sec (8 ROPS x 4 Samples x 500MHz / 4)
PS3 - 2.0 Billion Pixels/sec (8 ROPS x 2 Samples x 500MHz / 4)

Pixel Fill Rate without Anti-Aliasing
Xbox 360 - 4.0 Billion Pixels/sec (8 ROPS x 500MHz)
PS3 - 4.0 Billion Pixels/sec (8 ROPS x 500MHz)

Frame Buffer Bandwidth
Xbox 360 - 256.0 GB/sec (dedicated for frame buffer rendering)
PS3 - 20.8 GB/sec (shared with other graphics data: textures and vertices)
PS3 - 10.8 GB/sec (with 10.0 GB/sec subtracted for textures and vertices)
PS3 - 8.4 GB/sec (with 12.4 GB/sec subtracted for textures and vertices)

Texture/Vertex Memory Bandwidth
Xbox 360 - 22.4 GB/sec (shared with CPU)
Xbox 360 - 14.4 GB/sec (with 8.0 GB/sec subtracted for CPU)
Xbox 360 - 12.4 GB/sec (with 10.0 GB/sec subtracted for CPU)
PS3 - 20.8 GB/sec (shared with frame buffer)
PS3 - 10.8 GB/sec (with 10.0 GB/sec subtracted for frame buffer)
PS3 - 8.4 GB/sec (with 12.4 GB/sec subtracted for frame buffer)

Shader Model
Xbox 360 - Shader Model 3.0+ / Unified Shader Architecture
PS3 - Shader Model 3.0 / Discrete Shader Architecture

 

 

LiquidMetal14

Raaaaaaaaaaaaaaaaape

Maybe that's why PS3 games are starting to look better after less than a half a year in the market when Xbox has been around for over a year now, I see.

Every game released on the same day, and developed by the same company has looked better on 360

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#5 m3Boarder32
Member since 2002 • 9526 Posts

[QUOTE="-KinGz-"][QUOTE="Dualshockin"]As the Insomniac CCO said,the Xbox 360's GPU has-arguably-a slight advantage(This could mean an extra reflection here and there etc.) But the Ps3's CPU crushes the 360's,and when 3rd party devs finally get a hang of it,the true power of the Cell will come to life. Expect God Of War 3 to be the best looking game on any platform.Dualshockin
actually is all the other way, xbox360 gpu>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>ps3 gpu, ps3 cpu >>>>> xbox360 cpu

No,the Ps3 Cpu demolishes the 360's cpu,whilst graphically they're exactly the same. In 2 years though,the Ps3's only competior in the graphics arena will be the Pc.

They are exactly the same?  You just said Insomiac (which only develops for PS3, which makes them biased) said the 360 GPU has a slight advantage...

 

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#7 m3Boarder32
Member since 2002 • 9526 Posts

[QUOTE="Dualshockin"]As the Insomniac CCO said,the Xbox 360's GPU has-arguably-a slight advantage(This could mean an extra reflection here and there etc.) But the Ps3's CPU crushes the 360's,and when 3rd party devs finally get a hang of it,the true power of the Cell will come to life. Expect God Of War 3 to be the best looking game on any platform.-KinGz-
actually is all the other way, xbox360 gpu>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>ps3 gpu, ps3 cpu >>>>> xbox360 cpu

Thats what he said..

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#8 m3Boarder32
Member since 2002 • 9526 Posts

Is this like pick the random HD-DVD movie out of the pile day?CalmityDaunt

 Yes,  and now i can finally return my un-opened BD of The Fifth Element.

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#9 m3Boarder32
Member since 2002 • 9526 Posts

[QUOTE="elementz28"]No wonder Lemming are mad the ps3 version looks better..sPOON_f33dU
Yup, the 360 darkens the world so it can hide the ugliness like a bag over a girl when you do her.

Sounds like you've done that before.......

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#10 m3Boarder32
Member since 2002 • 9526 Posts

Finally!  Maybe now The Fifth Element can take back the crown of best picture quality it once had on DVD.  Thank you HD-DVD =)