2K Games, 2K Boston, 2K Australia and Irrational Games put their creative minds together and created a game worthy of a try by any Xbox 360 and PC gamer. Bioshock was always promising, right from first glance, but everyone knows by now that some games can over-hype and underachieve, and I'm glad to say that this game is not one of those games. In other words, it delivers, and its by far the best, most innovative first person shooter to land on the 360; this isn't to say it doesn't come with its irking, albeit minimal, flaws. The game gets you involved almost immediately. After a short cutscene showing the protagonist, Jack, involved in a plane crash somewhere in the middle of the Atlantic Ocean, you gain control of the character as you swim through the flaming wreckage the plane left behind, and you head towards an oddly misplaced lighthouse. Upon entering the lighthouse you'll get a good feel for the atmosphere the game portrays, as "Somewhere Beyond the Sea" plays in the background and an intimidating, somewhat godly figure of Andrew Ryan, the games antagonist, towers over you holding a sign that reads "No Gods or Kings, Only Man"; and you know that truly no kings nor gods are going to help you as you step into Rapture, the underwater metropolis where something has evidently went terribly wrong. Despite the destructive state Rapture was left in, you can't help but stop for a minute to take in the beautiful world before you. Every step you take will help solve the mysteries of Rapture and its citizens. In case i wasn't clear enough, Bioshock's visuals are, simply put, superb. The game doesn't stint on anything. From weapon models to wall textures to fish scales to water effects to shadowing to lighting to even the most dispensable detail; everything looks sensational, well groomed from head to toe. As if it wasn't enough that everything looks good, a lot of objects in the world are also interactive. You're not only able to rummage through desks, cupboards, fridges, tables and even trash cans but at a later stage in the game you can even use telekenesis to move objects and bodies around at will or use them to directly attack your enemies. Irrational went out of their way to add all the small details. A bonus for us all. Accompanying the game's brilliant looks, is a brilliant story. Rapture is a city built deep beneath the ocean's surface, hidden from the devilish, cruel world above. Hidden from the government's arm, the judge's mallet, the king's staff and the priest's cross. Rapture was a city in which people lived a merciful, happy life, none of which you could possibly achieve anywhere else...yea, right. Its apparent from the start that something has gone awry as the crazed citizens of the city crawl on the rifting walls and chipping windows while the ocean's water seeps in from every corner of the city, destroying...no, drowning it. One man, Andrew Ryan, the genius behind this phenomena, plans on returning his city to its former state and rebuilding his dream of a free world. Ryan was very absorbed in his vision that he blindly resulted in the downfall of the city; he wanted to give the people everything, yet he gave them nothing. Ryan gave the people means to dominate as gods, yet he believed in no gods. He gave the people means to command as kings, yet he believed in no kings. Ryan gave the people Plasmids, a mean to manipulate their genes and have fire, or ice, or thunder, with the snap of a finger. The people abused this right and it drove them into the ground, and with them they took the city. Andrew Ryan was rivaled for power over Rapture by other parties. Frank Fontaine, with money, power and a great following, was on top of Ryan's list because, no matter what Ryan did, he just couldn't "get rid of that pest". There was also Atlas, a mysterious figure who was "once" one of those seeking power through politics. Ryan never had it easy, and it wasn't going to get easier. You, Jack, the protagonist, scour the land of Rapture with the aiding hand of Atlas and uncover the mysteries of this oblivion along the way discovering yourself and why and how you landed yourself in this mess. Bioshock's story is compelling, absorbing, unsettling yet satisfying and it keeps you wanting more. The story is well presented, well scripted and especially well voiced. The voice acting is really well done, so much so that it makes the fictional characters hosting the voices more believable than Barry Bonds admitting he injects himself with "steroids" (read: ADAM). The one thing that I felt needed attention was the fact that some important dialogue can go unnoticed in the heat of gameplay. This can be both a good thing and a bad thing - it could mean the gameplay is very immersive that you can occasionally miss a few story details, or it could mean you might need to bring up the map menu and listen closely as to not miss any important details. On the whole, the story isn't overly confusing, has its great plot twists and pulls you in all the way through from start to finish. Let's forget the story. Forget the graphics. What makes Bioshock unique and what makes it stand out most among competition, is its fantastic gameplay. First person shooters are getting redundant nowadays. There's way too many of them and usually they're the same game with a facelift (gameplay wise). Bioshock changes that; with the introduction of plasmids and interactive environments, combined with great control and enemy A.I, Bioshock delivers. You are given upgrades (plasmids) that you can teach Jack - these come in very handy throughout the game. In order for Jack to learn these upgrades he must obtain ADAM, the source of power in Rapture, and in order to obtain ADAM he must either harvest or rescue Little Sisters scattered throughout Rapture. The Little Sisters are well guarded, never found strolling the streets alone, instead they bring with them some of the most feared creatures in Rapture, the Big Daddies. In order to get to the source of ADAM, Jack must defeat a Big Daddy guarding a Little Sister (as she goes collecting more ADAM from dead bodies in the city). The Big Daddies are some of the tougher creatures you will face in the game. After obtaining enough ADAM you can start purchasing Plasmids and Tonics: Plasmids are used to shock and stun Big Daddies, light Splicers (the former sane citizens of the metropolis) on fire, enrage enemies to turn them against each other and much more; Tonics take a back seat to Plasmids but are just as important, whereas Plasmids do the dirty work, Tonics make sure you can get yourself out of a sticky mess...alive - Tonics give you higher damage, better defense, improved hacking ability to help you successfully hack vending machines, safes, cameras and turrets which in turn has its upsides (i.e. if successfully hacked, turrets will shoot at the enemy instead of you), and so on so forth. Now while Tonics help you prolong your life, they aren't really necessary in ensuring a long life, because thanks to Ryan Industries, Rapture has what is called a vita-chamber. Any time you get yourself in a mess that ends up in your death, you will automatically be revived in the nearest vita-chamber to where you were killed, making the death penalty very subtle, if even a penalty at all. That is the one issue I had with the gameplay, otherwise, its fairly diverse that I'd be surprised if I didn't miss anything in my analysis. (Its important to note that the game doesn't have any form of multiplayer and has three difficulty settings, replay value takes a little hit in this case.) In all honesty, I felt this game would deliver from the get-go. Something about it was appealing and you just knew it was going to be something special. Despite its very minimal presentation issue, its weak revive system and lack of multiplayer, Bioshock pulls you in and hangs on as it tells a great story of fiction. That, combined with its beautiful coating and wonderful gameplay, its only fair that you do yourself some good and make sure you play Bioshock.
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