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The Slow Menu Thing...

I am playing games on a decent rig - not "the edge" but decent enough to play anything out right now at reasonable settings. There is something I noticed as I was playing a very recent game - developers have STILL not done anything about slow ass menus! slow transitions, the "floaty mouse", dead periods, extra long loading between menus... can we do better than that??? These are the same old developers we have been dealing with for decades, mostly. I don't know what the technical details of it are, and frankly at this point I could care less. We (pc gamers) have been complaining, hopelessly tweaking and "workarounding" this issue for way too long! When are they going to stop making game menus slow as molasses? You can make a trillion polygons move around at ten times the speed of light, but you can't make a decently optimized menu? Or are you just too cheap to put any resources into improving THAT experience? Why do you make the menu any different than the rest of the game anyway? Because that's just the way you have been doing it and you cannot change? Console games, handheld games, mobile games don't have this problem - only PC games! FIX IT - its getting to the point that menu speed is going to be a deal-breaker as to what games get played or not!