Did they improve it? I'm completely unaware since I lost interest due to poor reception. If it has significantly been upgraded, then I'd love to pick it up.
It is heart warming to see the top 2 contenders "The Last of Us" and "Bioshock: Infinite" which are both story-driven games are being chosen over GTA V.
@nyran125tk @marshalmathers2 @spKeeper20 I like this idea of manual - instead of automatic - ball control. Perhaps instead of a button, the right analog stick and how far you nudge it or how quick you flick it should be the natural way of controlling the ball.
But that requires a slow paced game with which the ball feels heavier, which cannot apply to FIFA I'm afraid, making it in need for automatic control.
@spKeeper20 @nyran125tk It is true that FIFA feels too arcady in a lot of its aspects, like passing for example; how fast it is and how unrealistically it speeds the play rate, how a player can pass the ball to whatever angle around him regardless of where he's facing or the direction at which he is running, and if you look closely at the ball's motion when it leaves a player's foot it is too sharp and snappy but when it reaches the receiver it bounces around realistically.
On the other hand, the supposedly more realistic Pro Evo has IMO never produced a completely playable release since PS2 days.. that is until PES 2014. It might be only me but I can't play a game that has something fundamentally broken in its gameplay. The most awful aspect in all of PES of previous releases was the defense. I can't play football if I can't defend properly. Pro Evo was the king in PS2 days, but year after year it has disappointed me.. then its foundation was changed with the introduction of the entirely new FOX Engine. For the first time in years I returned to playing Pro Evo as a the most realistic football sim.
PES 2014: Slow paced, realistic implementation of player's weight and trajectory, intuitive “Barycentre physics” dribbling system, heavier ball feel. That gave it a steeper learning curve, unlike FIFA's approach which facilitates gameplay even to amateurs. The downside for PES 2014 is that it feels unfinished and it is quirky at many aspects. I hope KONAMI developers straighten up their act and don't screw up everything like they've been doing for years!
I would love to have 2 football videogames to play.
@DeanoFantasy @jimdove2 When you don't change your graphics engine, visuals hit a limit that can't go above. EA can bring its Frostbite engine to FIFA, but that would make it more hardware demanding and thus less accessible to wider consumer base. Instead of pursuing an evolving graphics engine, EA Sports chose to go a different way with IGNITE engine.
IGNITE is a physics engine, graphics engine, and sound engine combined. As with Frostbite, they chose to unify all their sports titles engines into one, so whenever there is an update from one portion of a single franchise, it piles up and converge into a single mega code for all sports games combined. So as the years go by, expect noticeable advancements in each game's infrastructure, while maintaining a unified look for all IGNITE EA Sports titles.
@ikcizokm Football games always had some sort of training grounds for newcomers as well as veterans alike, but believe me it's better off not having written menus to teach you about the sport.
It's intuitive if you gave it some thought. You have 11 players; 10 field players + 1 goalkeeper. You are free to arrange those 10 players as you see fit.. Why don't you come up with your own combinations? With time, you'll come to know that it does rely not only on how many players you should have at each portion of the field, but also what type of players you need, and how are you going to move the ball around that formation.
If you watch real life football matches, and follow a little bit of post match analysis, you'll begin to understand how beautiful the tactics, formation architecture, teamplay, as well as little details like individual player skills and attributes. If you get to see the whole picture - without the negative fanboyism - then you'll know why it's called "The beautiful game".
With this new gamespot game labels are gone. Whenever I want to buy a game I used to look at those labels - or tags - which gave me a quick view of game's qualities and if it is to my liking or not.
Isn't there a way to convince the editors to bring it back? (Kinda like that #NoDRM thing done by consumers to generate a movement abolishing DRM from next-gen)
Next-gen is bringing great visuals as well as expansive gameplay mechanics, but when will all that be implemented to serve the setting and story telling?
What I mean is; for example with Battlefield 4 facial animation and character rendering is great, but that didn't amount to convincing characters that can keep you emotionally invested in them, also in Black Flag the gameplay is "fun" but there is no solid plot to give depth to a washed up story and dull characters. We were promised an evolution with next-gen, but the tactics used in these technical elements do not convey better overall literary or artistic quality.
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