I am just wondering if those 2 miljon are still there or that they just had a look at it because it is free and were gone within the same month. I never understood the decision to make KOTOR an MMO, I don't mean on a creative level, but on a business level: Only a portion of gamers like starwars, of the portion that likes starwars only a portion of that likes MMO's ( IE the targetgroup was to small to begin with, WoW is generic enough to appeal to the masses). So EA just say to Bioware that they had their try but that it has failed on all levels ( not enough MMO to please MMO players not enough RPG to please RPG players) and that it is time to pull the plug.
I agree with John the Foul below that KOTOR 3 should have been made instead, below are some idea's you could implement: - Start out as a kid( like fable) instead of going for the lost memory route again - Step away from D&D rules and go for real time combat.
- Step away from character classes( IE Jedi consular/guardian etc) instead of that have people choose how they develop a character based on how often they use a certain type of skill/weapon - Bring back Pazaak( blackjack) and Swoop races and offer players a possibility to play online against each other with these minigames
- 3 paths( Light, Grey, Dark -side), with 3 separate storylines, companions and missions
- Do not try to implement choices of players from KOTOR 1 &2, instead start out with a canon story or only slightly refer to KOTOR1&2
- Each planet a free roaming level ( no paths)
- Diversity in levels from a lush green world to a city, from modern to ancient
- Crafting/customization of gear and weapons
- Ebon Hawk is a must - Characters from Kotor 1&2 as cameo appearance throughout the game - Divide the game into 3 episodes ( Childhood, young adult, adult) where decisions made during each episode affect the world where applicable. - alternate between exploration, dialoque, racing, puzzles and fighting to keep things interesting - Make it difficult to see consequences of choices beforehand ( IE the nice answer not always leading to the light side favourable result) - no DLC unless it is used to bridge the gap between KOTOR 3 and 4, it not only breaks immersion but storytelling as well ( think ME3 with Javik/Leviathan/Omega).You can also make DLC for things like multiplayer worlds or prequels ( as long as it doesn't require a replay or breaks the main game).
If the excuses for DLC is money just calculate what you want to make on the game and if it means an 80 dollar fully developed game, I'd pick that over a 60 dollar half baked game with DLC to fill in the gaps.
To close I would also advise that after they announce KOTOR3, that they revamp KOTOR1 and finish KOTOR2, with updated graphics and ask a 3rd party to make this so it doesn't eat away from the KOTOR3 production team and release these in the ramp up to KOTOR3. ( I recently played KOTOR1 again and it wasn't that big of a game, also a lot of reused level elements throughout make it fairly doable)
Mastone123's comments