So, another post today, and now I'll begin a series talking about games from a certain year...and what's better than begin with this year?
GAMES AND GIMMICKS THAT MARKED GAME HISTORY:
---> Dance Central 2
Ok, let's start with innovative titles. You should think: Why exactly? Simple actually: Kinect was barely on the edge of being something cool. It's been a year or so since Kinect was released and not many games were released exclusively for it, and even when it does, it flaws badly, be it on messy controls, lack of response, lack of innovation, or simply was so shallow it didn't made o decent expression. Dance Central 1 was a game to be proud of owning a Kinect, since it really make you sweat and have fun at the same time, even if you had to do proper tutorials for every music. Dance Central 2 took everything they had good and got it even better and still add some things here and there. Better visuals, killer pop soundtrack, new and even harder moves, multiplayer support with a single kinect, a story mode...only thing it really failed was no online-match-ups, but beside that, it was the ultimate dancing game.
---> Battlefield 3
No MW3 vs BF3 comparisions, but let's be honest, Battlefield series suffered a dramatic evolution from 2 to 3, and that's just one generation of difference (2005 to 2011). The impecable visuals, a satisfying single player story, killer sound quality, massive multiplayer options and different stragegies possible, vehicle details, controls and complexity....all this made Battlefield one tough competitor on the fps market. Even if originality wasn't present, because of the progress between Battlefield 2, Battlefield Bad Company, Bad Company 2 and finally Battlefield 3, in considerably little time, it made its place. Buggy multiplayer or not, it's part of every online game in existence.
---> Dark Souls
RPGs are rare nowadays. Quality RPGs with japanese influences are much more rare. Independently of customization and abusive items, being in control of your own story already is a mark in RPG games, be it the be-a-hero game or controlling a fixed, unmutable hero. Now, when you play a game when you have so much thing to do and paths to take, and yet so afraid of death coming from the most varied kinds of monsters and bosses, it even don't matter if you're playing in 3D or not, you're in control of your story, a very deep story indeed, always fighting enemies bigger than you and better than you, and even if death turns to be a very common word in this game, you'll not forget easily about it.
---> Elder Scrolls 5: Skyrim
Oh, how can you forget about simply the best game of the year by many many gamers and game sites. Again, it inherits all qualities all RPGs have by default, plus a ridiculously wide broad of actions to take. Here, anything is permitted. Be killing your quest giver, selling quest items and returning empty handed, be simply have fun slashing innocent people and transforming into werewolf, poison a food and give to another character to see him or her die, marry people and follow a romantic life, join secret clans, and of course, killing dragons by shouting....literally. You name it, you do it. And there's nothing to explain such a feeling.
---> Rocksmith
Ok....WTF is this game doing here? it isn't that much popular, don't have online playing, no multiplayer, and just a few DLCs have been released to date...so why it was that revolutionary? Remember Guitar Hero's revolution in rhythmic games just with the possibility to plug a plastic guitar in your PS2, and further revolution by Rock Band's compatibility of drums and vocals, all in one single game plus online co-op and face-off? Rocksmith only have single player, but nevertheless, just requires a single, real eletric guitar to play (and an adapter). And it works well! No more plastic buttons, no more custom-designed gadgets to stick in your room or whatever, you can really learn how to play a real guitar for a waaaay cheaper and efficient way than paying particular classes or self-instruct magazines. If this game already done that, imagine a possible Rocksmith 2, with online multiplayer and more eletric intruments support? It would be just like Rock Band, but with real bands playing their musics and having a great time doing what they like to do the most: play games and play their own musics at the same time.
---> Onlive
No, I'm not talking about that sh***y real strategy game for PC from way long ago. Even if Onlive was working and "officially" released last year on North America, just now it's spreading around the world at a decent rate, ranging from Europe, and possibily, for the rest of the world. C'mon, let's face it: being able to play all non-exclusive titles on your crappyI MEAN ARCAIC PC just by having a nice and stable internet connection! and with the prices of the games way below the market price tag! Where will the consoles survive now? Except for exclusive titles, there's none. And really....you wouldn't spend money buying consoles when you can spend it only on games, right? Top-notch PCs may be cheaper and cheaper as time goes, but really, either Sony, Nintendo and Microsoft make some agreements and partnerships with Onlive to use that innovation to evolve even more, or the console gaming will meet its end soon.
And there you have it. Remember, this is my opinion only, no hard feelings if you don't agree with me. If I haven't put a game here, either I know very little of it (or nothing at all) or it simply isn't worth putting as revolutionary.
Bye everyone! See you next post!