In a recent article first published in Game Developer magazine, Editor-in-chief Brandon Sheffield discussed his thoughts on "the inevitable point past which graphics do not matter, and the focus turns to gameplay." I urge you to read what he has to say.
Now, as a student of Game Art and Design, my turn...
It would be utterly irresponsible of a game developer in this current generation of gaming to ignore the profound need of high-quality graphics in a video game. It is the very emergence of "the user" interacting with these graphics that provide the full experience of interactive entertainment.
To believe the focus shifts to improved game mechanics, intuitive UI and/or better in-game tutorials solely based on the success of past-generation consoles (namely, PS2) would only gives signs of surrendering to financial gain and forego any sort of quality customer service and support to a community that is driven by new ideals, technology and philosophies.
So what if Rockstar has planned to release a version of their most successful IP on the widely owned Nintendo DS? It is exactly for that reason they are doing it, because of the handheld's install base, not because it is the best direction to go with the franchise. Brandon Sheffield's article seems imply that because we have reached this level of many gamers flock toward systems such as the Wii, DS, PSP, and continue to play on the PS2, that we must have hit some road block in the creativeness of games and must turn focus elsewhere than the improvement of the visual experience. Again, I regress to the point of a GTA on DS. It is safe to say this move is for increased sales of course but not because it is what gamers want and it would be ridiculous to purport otherwise.
The new Madden 09 released on the original X-Box. Gamers wanted that, but certainly not a large majority. The masses demanded better visual content in their football game. What did EA give them? The offering was more inoperable, unnecessary, and convoluted game play mechanics that detached the core audience from the loving experience of virtual football.
Next-gen game developers must be innovative in their approach to game design and it is that very reason why the development of enhanced visuals and immersion into a game world cannot be overlooked. What good is a good cover system if you're taking cover behind a crate that is destructible but when hit, breaks up into 3 or 4 sprite assets? Without meaningful realism to compliment new game play features, the game would more than likely fall by the wayside and be forgotten.
Yes, MGS4 could have released on PS2. And, if that was the case, it could have released on PS1 as well, for that matter. But it didn't. Game play mechanics, voice acting, size and sound all attribute to this on top of outstanding visuals. But you could not perform the former three without the latter on a current-gen system even if you wanted to. Imagine playing MGS4 and not seeing the facial expressions of Snake or Octacon. If it's to your liking, then yes, MGS should've released on PS2, but you still give up so much more.
To continue to say the desire or need for realistic graphics has reached its plateau due to the "average" or "casual" gamers' want for just easy laid back game play is foolish thinking. There is no such thing as a casual gamer (or a hardcore gamer as I think of it). I've been playing games for 21 years, not too long given the history of games and the type of games I've played, but thinking of my time with the medium, it is justly so that the line must be drawn between price-conscience gamers and those who want the best. The Wii does satisfy a large majority of gamers but it is not visual quality or innovative control mechanisms they are settling on; it's more so the system that fits there desire to invest in the entertainment. Of course, I'm not saying that if you had, say, $1000, you would buy a PS3 indefinitely, but if you had only $300 and want to game, what choices do you have left.
Developers would be downright ignorant to focus just on this so called "casual gaming" market and not look at the desire of a core audience that demands the exercise of new technology. Nintendo develops out of the desire to further the sales of their console. If a developer like Nintendo was truly focused on pleasing casual gamers, you'd see Wii Play on PS3. Or, maybe even Super Stardust HD on X360. This is not happening. Why? The market is segmented but is not divided. Unfortunately, this is still going to happen which opens the door for further discussion.
The visuals of games only relates to the experience a gamer wants to have but the success of a console cannot determine the overall cap of such extension of a console's features especially if new technology usage is urged by the customers involved. The term relating to an "average" gamer is old rhetoric and it's time we understand, the true average is only a middle section lodged into that of those who know what's happening with this technology we have and those who don't care. Stop calling this generation a lost cause just based on the last generation's success, especially at the very start.
Just what I think. Comments?
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